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local tx = Texture.new("gfx/image.png", true) local mesh = Mesh.new() mesh:setVertices(1, 10, 30, 2, 100, 10, 3, 100, 100, 4, 10, 80) mesh:setIndexArray(1, 2, 3, 1, 3, 4) mesh:setTexture(tx) mesh:setTextureCoordinates(1,0,0,2,119,0,3,119,118,4,0,119) stage:addChild(mesh) |
Dislikes: Exylex
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afaik, iOS supports msaa well. Should we use it to improve line alias issue ?
As @Atilim said - you can subdivide the poly to help alleviate the problem but it'll never go away.
Maybe when we move over to OpenGL 2 a perspective correct shader could be used instead.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@techdojo exactly
@Rickyngk I think we can use. Just modifying EAGLView should be enough.
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