Just thought I'd throw this into the mix.
http://greyaliengames.com/blog/pc-is-not-dead-and-mobile-is-shit-with-chartsFor anyone that doesn't know Jake. Jake Birkett (GreyAlien Games) is a long time indie and has enjoyed a reasonable degree of success over the years. Granted his data is a bit skewed (he's been dev'ing on PC for a lot longer than mobile), but I think the point still stands.
Everyone is jumping on the mobile bandwagon like it's the end-of-day's but often times, turning your back on the crowds and heading in the opposite direction to everyone else can also be quite lucrative.
Now...
The Gideros desktop approach would actually give us the best of both worlds and help transitioning from mobile to desktop (or vice versa) a relatively easy task - especially if you've been clever with your UI design (most PC game res's are on a par with an iPad res).
The floor is now open...
WhiteTree Games - Home, home on the web, where the bits and bytes they do play!
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NEVER give up!" -
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However on the above statistics, I had a little point of difference. Rather than try to go point by point, just wanted to say that if I am thinking of Buying a "Red Honda Car" every second car that I see is either Red or a Honda. The data could be right, but is it inclusive? I have purchased almost every Humble Indie Bundle except when they have Steam games. The Windows Game Market is a large chunk because one can buy a cheap or an expensive PC for gaming and there are many titles for the same too. However for Macs there aren't many, in fact the earlier CD's/DVD's that came as both PC/Mac do not run on the newer Mac OS X. The only source where many get Mac games today is the App Store.
In short, I believe that there should be a Desktop version of Gideros but not based on this data/article but the fact that there will be more cohesion and the apps created will provide a complete solution than just a mobile solution.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Desktop *should* be seen as another potential revenue stream and an opportunity to further exploit an IP or concept, regardless of HOW it's done and what technology we use to achieve this goal - having a desktop version of Gideros would *for us* make this prospect easier and would IMHO open up Gideros to the kind of markets that are dominated by Unity / Flash exporters, HaXe and GameMaker.
As for Piracy - there's a good discussion over on the Codea forums about it, but (for me anyways) the crux of the discussion comes down to the fact that again IMHO high piracy percentage rates are often used to disguise low download numbers and or crappy games (I don't hear Rovio or Notch moaning about Piracy) and that if utilised properly then Pirates can actually help spread the marketing message about your games.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
There is nothing on the roadmap that I await more than desktop support.
Likes: Mells
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps