Hello.
This is my new game:
https://play.google.com/store/apps/details?id=com.debia.mobiledungeonIt is roguelike rpg. With 7 different classes. You can levelup. Coins collected from game to game.
Ballance isn't really great for now. I lost my motivation for this game, so made it playable and publish. Hope that i'll get feedback from players and it will help me to make this game better:)
I have no success with in-app payments so currently it isn't any. It is closest targets - in-app payments and ballance for a game.
Here some screens:
Comments
I'm draining new ideas from roguelike community now. They bring interesting features, so i'm working with fresh power:)
Likes: vitalitymobile
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Ultimate Games on Appstore
Ultimate Games on Google Play
Congratulations!
gameplay video
www.youtube.com/watch?v=BNPs02ibRqw
Ultimate Games on Appstore
Ultimate Games on Google Play
most probably there are a lot of dependencies from one file to the other.
Basically you just could copy the classes folder to your project
Another thing, you need to encapsulate every code inside some class, as the scene, or else Gideros execute all files it has, and thus you can run into dependency issues, because one file might need other file, and it was not yet loaded.
So all the code should be in scenes and main.lua (file that is executed the last) should initiate sceneManager.
Here is the page with different resources and books on Gideros:
http://giderosmobile.com/guide
I can't help you with gideros gametemplate because i never use it, sorry.
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova
The progress so far for my rpg game has scene management, tilemap, OO classes for the character classes like warrior/mages. I used lua OOP methods from one of the guides to create the model classes which acts like the model classes for sql. I might have to change that to json or xml and use a custom tool to input the info for the many classes/monsters/items in the game because doing it by hand/coding and not visually/forms would be hell...(theres an opensource xna tool that seems good that i thought of using).
So far gideros is looking great, I've done so many things which would take ages in another language/sdk and the response for the questions i've asked has been extremely quick! thanks everyone that helped. I'm so looking forward to completing my list of games.
Likes: ar2rsawseen