My friend in our studio develops a game with Gideros version 2012.9.6 (after upgrading from version 2012.9.2). He noticed that Automatic Image Resolution doesn't work as intended anymore. He got this rule on his project properties: Suffix
@2x for 1.5 scale. His logical dimensions is 320x480
Then i ran my old project with automatic image resolution enabled on iPod touch 4th. Every position is jumbled like my friend's.
Both of us use texture atlas created by TexturePacker using autoSD feature with Corona
@2x preset for all of our graphical assets. Looks like the problem is in the data generated by Texture Packer. Gideros behavior for this version is different than before.
Anyone? or
@atilim could clarify? I attached our test project including our texture packer data
Comments
I haven't thought somebody would use 2x images for 1.5 scale and I hope this change doesn't ruin your current projects.
I guess this is old habit when we used Corona SDK long time ago..ha! Thanks for clarify @atilim
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