Am I missing something, or is it, I must have am image fixed at each resolution ?I need. what I mean is, not scaling functions, so if I have a 32x32, I cant stretch or shrink it as I need?
In HTML5 I have an image place function that has parameter to indicate the width and hieght of the slected image, so once represents the crop, the other represents the placement.
I am using local hazard = Bitmap.new(Texture.new(p_image)) to select the image
and the usual properties for position and angle etc,
plus I cant seem to find a list of these built in properties so I can look up the options.
Any ideas or guidance extremely welcome.
REAL programmers type copy con filename.exe
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Likes: Cyberience
https://deluxepixel.com
Here online: http://www.giderosmobile.com/documentation/reference_manual.html
Or locally on your computer, open Gideros Studio, click About -> API Documentation
There are properties used in API, usually only methods.
Likes: Cyberience
A game feature, when I click on a game object, to show its active I expand it breifly and shrink it back, this is a good Visual trick to make the experience nicer, though I am still struggling with the Matrix thing and how to expan and shrink images within the Gideros tool set.
I think Matrix is where it is, and I can use scaling for the minor effects, but the problem I am having is the variable images, whether it is 300x300 or 20x20 I want to place it into a 50x50 box.
Any suggestions?
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Likes: Cyberience