it's possible to implement in sdk the option to control sound picth?
yes i can use different file for different tone (and i gidhelix i use this system) but... is resource consuming...
like: Sound:play(startTime, loops, pitch)
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thanks anyway.
Likes: jimlev
www.tntengine.com
thanks
Fragmenter - animated loop machine and IKONOMIKON - the memory game
at least e.g. caustic is not doing that and it's pretty fast.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
this library can do that, but i wanted to avoid writing plugins, as it always takes too much time for me:
http://www.surina.net/soundtouch/
Fragmenter - animated loop machine and IKONOMIKON - the memory game
i know it's selfish to ask something like that but it seems to be fairly easy, in the download there is a sample java project etc.
http://www.surina.net/soundtouch/download.html
so i guess it is not so hard for those with more practice. with some luck somebody else might find useful to have this library available.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
If you intend to make a piano like app, fire your sounds independantly each time a note needs to be played, depending on your tempo, and adjust the sound pitch to match the actual note, i.e. if your note is a 'C' and you want to play a 'C#', adjust the pitch to ~1.0595.
Likes: pie
Fragmenter - animated loop machine and IKONOMIKON - the memory game
http://en.m.wikipedia.org/wiki/Audio_time-scale/pitch_modification
Musicians would say that notes aren't actually equally spread in the octave, but it had worked not too bad for my purposes so far
http://en.wikipedia.org/wiki/Piano_key_frequencies
Fragmenter - animated loop machine and IKONOMIKON - the memory game