Well giderosmobile.com does not respond to my iPhone Safari browser. It just displays as it would in my desktop browser. Hence the writing is so small as to be totally unreadable. Screendump from my iPhone attached.
On the other hand the Forum IS mobile responsive but no attachments are possible from it on the mobile version, hence I am posting this from my desktop.
Oh yes @bernard you were right, I was able to reproduce it on my older Android phone, it needed some additional settings, it should now be responsive on your device as well
Kate's Catalogue of Travelling Theatre Centres : Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour. She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
What's up with the forum? Ever since it changed, about 1 in every 3 or 4 page loads gives me a 'no data received' error in chrome, telling me that the server closed the connection without sending any information, and I have to reload the page to get it to show. Are there server problems? It's not happening on any other sites I visit, so I don't believe it's anything connected with my connection or Chrome itself. Makes using the forum a right pain.
@moopf is it an error page with Boink or something on it? Because I just hit it today. Do you still experience same problem? When did it happen? Maybe some of the recently installed plugins triggered it.
Let me know if you still have it, and I'll try disabling plugins to test if it is the reason
@ar2rsawseen It wasn't a page with Boink on it - it was a loading error page produced by Chrome itself. I'll let you know if the problem continues - this morning all pages have loaded up first time so far.
RE: Before starting your project, you determine your logical resolution and position all your sprites according to this. For example, if you determine your logical resolution as 320x480, your upper left corner will be (0, 0), your lower right corner will be (320, 480) and the center coordinate of your screen will be (160, 240). Then according to your scale mode, Gideros automaticly scales your screen according to the real resolution of your hardware.
If the screen is logically 320x480 and it starts at 0,0, wouldn't the lower right corner be (319,479) rather than (320,480). (And mid point values also reduced by one from the info above as well.)
@loucsam you should also have to consider that everything goes from left to right and from top to bottom so if you put your any sprite at 320,480 that will not shown on the screen
@loucsam yes you are right and @hgvyas123 you are right too, image place at 320,480 will not be shown on screen.
Maybe it is the sleepless nights working on my thesis, speaking, however the center coordinate in my opinion could remain the same. As the width is an even number, there is no exact center - it would be 239.5 and 159.5 so any of both could be used, but the 160, 240 ones are easier to calculate, as they are width or height divided by 2
Hello @Cyberience, in which resolution does it happen? Usually it means that the menu does not have enough space, so it collapses to the Menu button. It usually happens on Tablets and smalled resolution devices.
New addition, now those who can't for what ever reason use GiderosLicenseManager, can get license for their computer on the website: http://giderosmobile.com/members/license
Also available from the account menu when logged in
I would also suggest reviewing the version numbering policy, the versions with old dates makes them seem out of date when they are released (and confuses me), and feels like there aren't any updates happening for a long time. Just use 1.2, 2.03 etc.
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Comments
On the other hand the Forum IS mobile responsive but no attachments are possible from it on the mobile version, hence I am posting this from my desktop.
Could you please check original framework page to see if it is responsive or not?
http://twitter.github.io/bootstrap/
And does anyone else has these kind of issues?
Thank you for finding this bug
Likes: WauloK
(View on desktop Chrome)
Likes: Platypus
Clean OOP approach
"it's" => "its"
Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour.
She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
@Platypus fixed, thank you
missing parentheses on the definition SoundChannel: stop
But we should probably add syntax section, showing how to call the methods
Likes: hgvyas123
Yes, in general, I think the lack of documentation examples
Don't work a next links:
1. Gideros Academy -> on the http://giderosmobile.com/download
2. on the http://www.giderosmobile.com/DevCenter/index.php/Main_Page :
a) Gideros Academy
b) Frequently asked questions: for beginners
c) Product Roadmap
d) Bug tracker
But on the bright side, you get to see our page not found webpage
@moopf have never experienced anything like that, is there anyone else with the same issue?
Let me know if you still have it, and I'll try disabling plugins to test if it is the reason
From http://docs.giderosmobile.com/automatic_screen_scaling.html
RE: Before starting your project, you determine your logical resolution and position all your sprites according to this. For example, if you determine your logical resolution as 320x480, your upper left corner will be (0, 0), your lower right corner will be (320, 480) and the center coordinate of your screen will be (160, 240). Then according to your scale mode, Gideros automaticly scales your screen according to the real resolution of your hardware.
If the screen is logically 320x480 and it starts at 0,0, wouldn't the lower right corner be (319,479) rather than (320,480).
(And mid point values also reduced by one from the info above as well.)
Cheers,
Max
Dislikes: Cyberience
you should also have to consider that everything goes from left to right and from top to bottom so if you put your any sprite at 320,480 that will not shown on the screen
Maybe it is the sleepless nights working on my thesis, speaking, however the center coordinate in my opinion could remain the same. As the width is an even number, there is no exact center - it would be 239.5 and 159.5 so any of both could be used, but the 160, 240 ones are easier to calculate, as they are width or height divided by 2
Just let me know if you folks see the flag button on forum posts or not
Likes: SinisterSoft
Likes: ar2rsawseen
http://docs.giderosmobile.com/reference/autocomplete.php
It will automatically be updated automatically as documentation gets updated
lol
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Usually it means that the menu does not have enough space, so it collapses to the Menu button.
It usually happens on Tablets and smalled resolution devices.
http://giderosmobile.com/members/license
Also available from the account menu when logged in
Likes: hgvyas123
http://blog.giderosmobile.com/
also available from the sites menu, will try to make writing blogposts a habbit
Cheers,
Max
Likes: hgvyas123, eclisse
Likes: zoolax
Everyone that was subscribed to a previous newsletter are ported automatically, so there is nothing you need to do for now
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