@ar2rsawseen Congratulations on the masters. I never had the urge to continue onto a masters, I was already working professionally before I even went to do my degree (and worked pretty much full time all the way through that), and I was too eager just to get on with that once the degree finished. Never been sure whether that was the right or wrong decision to be honest, so well done for sticking to it and going for the burn
Now you must learn to bend and break the theory in the real world Sad, but true!
Well I also don't know if it will only be for a personal achievement or actually mean something in the life, but I know that all sorts of awesome things happened during those years in University that shaped me the way I am today @moopf But I actually in the last semester, I was feeling kind of similar to what you describe
@Scouser I told you, you need to whip Frenchie a bit more - your obviously getting lax with the staff these days!
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@techdojo: As you know, it's best not to antagonize the Frenchman or he will just go on a rant and then sulk for a few days and we'll get no sense out of him. )
@Scouser - but I thought that was part of the fun, oh how I miss our daily game of "wind up the frenchie" )
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
yes the main way will be using glsl language, but with time, maybe will try to provide some basic template like, ready to use, and more or less customizable effects
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Thanks for that info you two. Plenty of reading for me.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
now that the new version is in labs (an alpha), do you have any guess/expectation when the next version will be released? also, can you tell me if native json will be included in the next release? finally, do you have even a long term guess about windows support? thanks
Currently I think our todo list for one more pre Gideros 2.0 version is almost empty, and probably somewhere next week there will be an update (which will also include native json) After that we will completely dive into Gideros 2.0
Can't wait for 2.0. Just got iPhone 5S to test on and can't build latest gideros player for it at it all - loads of errors regards base sdk; or if you change that to say iOS6.0, you get arm7s architecture warnings etc.
There is recently some talk about png/jpg whatever export from an app. When this becomes available will it be possible (or is it already now i just forgot/missed) also to load (these exported and other) pngs not in the list of resources? a possible case i'm wondering about: player can import his photo as an avatar, then he can make simple adjustments to it, e.g., put some additional sprites on it etc. then i want to rendertotexture this and save this image to some png and load it automatically whenever he uses the app. Will these all be possible with gideros 2.0? thanks
Comments
Now you must learn to bend and break the theory in the real world Sad, but true!
@moopf
But I actually in the last semester, I was feeling kind of similar to what you describe
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Likes: Nascode, hgvyas123, atilim
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
http://docs.giderosmobile.com/developer-preview/new
Shaders coming
Likes: SinisterSoft, Mells
https://deluxepixel.com
Likes: fxone, hgvyas123, zoolax, techdojo
We'll publish a blog announcement soon about details and future plans.
Likes: fxone
http://giderosmobile.com/labs/gideros
yes the main way will be using glsl language, but with time, maybe will try to provide some basic template like, ready to use, and more or less customizable effects
Likes: zoolax, phongtt
@atilim and @ar2rsawseen
Any online tutorials or book would you recommend for a quick review or start on
glsl shader language?
Thanks
http://books.google.com.au/books?id=lGpP6OpZxLkC
http://books.google.com.au/books/about/OpenGL_4_0_Shading_Language_Cookbook.html?id=Zd2fwnMDvP0C&redir_esc=y
Amongst other options, you can also try the NeHe tutorials, it might have something about OpenGL and Shaders.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
I check these out.
Likes: hgvyas123, zoolax
http://www.khronos.org/files/opengles_shading_language.pdf
http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf
https://deluxepixel.com
http://en.wikipedia.org/wiki/Opengl_es#OpenGL.C2.A0ES.C2.A02.0
https://deluxepixel.com
I can recommend http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf (as you've posted) and http://www.amazon.com/OpenGL-ES-2-0-Programming-Guide/dp/0321502795/
Likes: SinisterSoft
http://www.raywenderlich.com/10862/how-to-create-cool-effects-with-custom-shaders-in-opengl-es-2-0-and-cocos2d-2-x
Likes: SinisterSoft, phongtt, techdojo, hosamred
https://deluxepixel.com
Likes: phongtt
https://deluxepixel.com
also, can you tell me if native json will be included in the next release?
finally, do you have even a long term guess about windows support?
thanks
Fragmenter - animated loop machine and IKONOMIKON - the memory game
After that we will completely dive into Gideros 2.0
Likes: OZApps, gmarinov, MobAmuse
Likes: MobAmuse
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: SinisterSoft
a possible case i'm wondering about:
player can import his photo as an avatar, then he can make simple adjustments to it, e.g., put some additional sprites on it etc. then i want to rendertotexture this and save this image to some png and load it automatically whenever he uses the app.
Will these all be possible with gideros 2.0?
thanks
Fragmenter - animated loop machine and IKONOMIKON - the memory game