GameCircle has been updated to work acrosss "all android devices"!
A plugin for GameCircle might be a good idea - it might even work on Ouya!
https://developer.amazon.com/sdk/gamecircle-intro.html
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
Comments
Likes: SinisterSoft, jdbc, MobAmuse
Likes: MobAmuse
https://deluxepixel.com
"Your customers’ game data will automatically sync across devices—even if they play your game while temporarily offline—and you can concentrate on using the data instead of persisting it. You’re not locked in, though; you retain ownership and can always get a copy of the data you store."
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I personally find it annoying that they require a leaderboard or achievement to be in in the program. I really like my own leaderboard and achievement solution so neither of these will make my game better. Just extra work.
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Google Play: https://play.google.com/store/apps/details?id=com.Mithrilsoft.Fourfold
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The most complex problem here will be synchronization between the services if you are using multiple APIs. If for now I can leave that on your hands, I will try to whip something up
Likes: SinisterSoft, hgvyas123, john26
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://developer.amazon.com/public/apis/engage/gamecircle/docs/how-does-gamecircle-work#What Devices and Platforms Does Amazon GameCircle Support?
https://deluxepixel.com
Likes: john26, MobAmuse
Likes: john26, MobAmuse
https://deluxepixel.com
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Likes: MobAmuse
https://deluxepixel.com
Likes: MobAmuse
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Work in progress
Not completely tested and will be lots of changes, but since somebody was requesting so much, here is the initial version of Gaming interface, currently supporting leaderboards and achievements for:
Likes: MobAmuse, SinisterSoft, john26
Likes: MobAmuse
https://deluxepixel.com
I'm also getting errors in GameGoogleplay.java and GameHelper.java
No errors in Gamecircle.java - I included all the jars from the gamecircle sdk no problem => no errors.
EDIT:
Looks like the heyzap sdk is here:
http://d2jks9au6e6w94.cloudfront.net/sdk/heyzap-sdk-6.4.1.zip
(the link on heyzap always goes to the ads version)
The heyzap errors go away with this jar file (you can find it in the corona\libs folder, not the android folder (!!!!) in the zip)
https://deluxepixel.com
https://deluxepixel.com
sActivity.get().startActivityForResult(mHelper.getGamesClient().getTurnBasedSelectOpponentsIntent(minPlayers, maxPlayers), RC_SELECT_PLAYERS);
I don't know if getTurnBasedSelectOpponentsIntent does the same thing but it looks like getSelectPlayersIntent has been removed?
Likes: SinisterSoft
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova
https://deluxepixel.com
There was no invitePlayers in Gaming interface version of Google Play
I'll prepare a separated updated version of Google Play today
But when gaming interface will be finished, probably there won't be a separate Google Play and Heyzap plugins
Likes: MobAmuse, SinisterSoft
I tried loading a showing achievements and/or a leaderboard in heyzap (using the gaming interface, not the heyzap plugin) and the game crashed in the background after a couple of seconds, Heyzap did show me the stuff though.
Nothing happened at all with GooglePlay or GameCircle - no events or anything - do we have to login or something?
https://deluxepixel.com