Good night everybody, (my local time is almost 1am)
I need a function that can implement multiple layers and objects on an isometric tile map saving with Tiled Map Editor.
In the forum there are some examples but I can't find anywhere what I need. For example:
https://github.com/gideros/Isometric-Tilemap/blob/master/isometrictilemap.luain this codes that implement only layers not objects. However it implemets layers very very succesfully. Anyway, if you prepare a map with objects and Gideros would open a error dialog box and its contain this.
main.lua:36: 'for' limit must be a number
stack traceback:
main.lua:36: in function 'load'
main.lua:86: in main chunk
Second Examples:
http://www.giderosmobile.com/forum/discussion/999/tiled-example-with-tile-layer-object-layer-and-box2d-collisionsThis is the best approch for my need. In this example there is an orthogonal tile map and objects on it. This is also very good way of programming but I need the same with a different thing as I mentioned above.
Additionally I tried to combine both of them but I can't due to the lack of my lua expreriance.
So, to sum up all, i need an "isometrictilemap.lua" file that supports also tile map objects.
Thank you very much.
akın