I thought i saw a post about getting your users to rate your ap, but I can't find it, so I'll asked it here. How do you recommend prompting the user to rate the ap? and how do you integrate it with the ap store?
search for Appirater, which for some reason always read as apPirater to me. This is the iOS version of what you are after, I had written some code for C*SDK and is even used in GoNinja by Haptic Games for the same, I removed it from my GitHub due to some uncivilised users at C*SDK. there were a couple of spin offs from that code and it is also in-built into the new C*SDK versions.
You can write this with Lua and make it cross-paltform quite fast.
I recommend ( making a product so incredible that users will feel compelled to inform others, and) including a clearly labelled button on the home screen (and nothing more).
For example:
PLAY! Options Credits Rate App
I strongly recommend against employing pop-up alerts. Those kinds of obstructions/annoyances during use might make the user hate the app if they were previously sitting on the fence.
Kate's Catalogue of Travelling Theatre Centres : Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour. She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
The numbers say (and it's be proven) that popups convert very well and users who dislike it are a minority (but they are vocal that we sometimes overstimate their number).
I would personally not hesitate to ; - use popups - ask directly on the "level cleared! you got 5 stars!" screens because this is when users are rewarded, have a good feeling about themselves (thanks to the app) and will be most likely to reciprocate.
i had seen one game which was giving in app purchase for free if user rates the game 5 stars obviously there is no way to track this so they are just giving it on clicking of rate button and i had seen very good amount of positive ratings even some are 5 star with bad comments unfortunately i dont remember name of that game
@ar2rsawseen if you "segment" users and "offer" such thing after a certain period of play sessions, it can't be caught ) (and it should be good in term of design also)
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You can write this with Lua and make it cross-paltform quite fast.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
https://github.com/ar2rsawseen/AppRater
Likes: chipster123
I recommend ( making a product so incredible that users will feel compelled to inform others, and) including a clearly labelled button on the home screen (and nothing more).
For example:
PLAY!
Options
Credits
Rate App
I strongly recommend against employing pop-up alerts. Those kinds of obstructions/annoyances during use might make the user hate the app if they were previously sitting on the fence.
Likes: chipster123
Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour.
She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
I would personally not hesitate to ;
- use popups
- ask directly on the "level cleared! you got 5 stars!" screens because this is when users are rewarded, have a good feeling about themselves (thanks to the app) and will be most likely to reciprocate.
Likes: chipster123