Hi guys! I'm Alex!
I develop by more than 10 years (.net, php and other languages) but only since few weeks i'm approaching game development for a personal project.
I've read about many frameworks (wow, there are a lot!) but i'm still wondering if Gideros is what i need.
I hope you can understand my confusion as i would really like a solution that give me full control over the game while at the same time give me the best learning curve and facilitations to create my first game as soon as possible... I know that I'm asking for for 2 opposite things but this are my feelings at the moment.
Good posting!
Comments
We try to provide the balance between these two opposites, so give it a chance and try out
Likes: devfuji
I did not know Lua and it took me about a week to learn Lua programming and Gideros basic.
I have evaluated myself some other Lua frameworks: Corona, Moai, and Cocos2d-x but they have more problems than advantages, so I decided to use Gideros.
Likes: devfuji
I'm starting to learn LUA in the free time, and it seems to me easier than i was expecting the first day. Also the Gideros platform is starting to become more clear to me.
Anyway i think you focus on a slightly better documentation as i thing there is a little initial step in the learning curve.
Also, i'm wondering if Gideros+LUA will allow me to write about-complex game algorythm that perform about like native games. My curent project won't make anything strange, but will use particles and generation/destroy of level-objects at level-runtime.
Likes: devfuji