Hi,
I'm learning about Unite, which seems awesome. Here is my first question: After the game has started serverlink:getDevices() should, according to the docs, behave the same on the device assigned as server and the device assigned as client. It doesn't work like that for me.
In my case the following happens:
1. Device A sets up a server.
2. Device B joins Device A as client.
3. When using serverlink:getDevices() Device A (server) gets all info about Device B. Device B (client) gets no information on Device A (blank and nil). The information I'm looking for is e.data.id, e.data.ip and e.data.host.
I stumbled on this when I was testing the DrawTogether app. Is this expected? If not, could it have something to do with my firewall or something else?
Cheers,
Niclas