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Landscape mode broken when using iOS 8 SDK - Page 2 — Gideros Forum

Landscape mode broken when using iOS 8 SDK

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Comments

  • Your fix did work - I just made it so that it was running the code and not in dev mode (the false/true flag at the end). Adrian must have used your code verbatim so that he got the error - if he had change the true/false and run final code then it would have worked.

    The error is due to the uncaught exception. This is because there is something missing when it's first started waiting for some code to arrive over tcp/ip. With final code this is not a problem.

    You see?
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • The size thing for the advertisers was odd - I got it figured to me temporarily using a android code for Chartboost. When I switched to an iOS code then it sized properly, tested it back on the PC code and everything was zoomed on pre ios8 and shrunk on post ios8. Back again and it looked ok. (!!!)
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • ar2rsawseenar2rsawseen Maintainer
    edited November 2014
    Aha I see, so the problem is with the Gideros Player, it may have some other problems with orientation too which needs to be fixed

    @SinisterSoft what do you mean by switched android code, ios code and pc code?
  • oops - I mean android code - not pc code!

    By code I meant the two codes given to you by Chartboost to identify the app.
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • Oh, ok, don't know how they differ, but all is well if it works with ios code :)

    Likes: SinisterSoft

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  • SinisterSoftSinisterSoft Maintainer
    edited November 2014
    On iOS i've submitted a 'premium' no ads version (price tier 1) and an ads supported one - with iAd, falling back to chartboost, falling back to admob/applovin (alternating, starting random) - with applovin falling back to admob (which seems to have 100% fill rate at present on Android).

    When adding flurry, and the advertising platforms the search path messed up - but I know what to look for and worked it out.

    (I can't stand xcode!)
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
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