I'm testing in the simulator with ads interface (ads works normall), the game works perfect.
If I stop playing on any screen, after a few minutes, the game freezes.
If not use ads interface, this does not happen.
Is this normal in the simulator?
This is error in log:
Inside archive:
//
// main.m
//
// Copyright (c) 2012 Gideros Mobile. All rights reserved.
//
#import <UIKit/UIKit.h>
int main(int argc, char *argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, <a href="https://forum.gideros.rocks/profile/AppDelegate" rel="nofollow">@AppDelegate</a>); Thread 1: EXC_BAD_ACCESS(code=1 address=0xc)
[pool release];
return retVal;
} |