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Why do I need to change project settings for simulating different device resolutions? — Gideros Forum

Why do I need to change project settings for simulating different device resolutions?

memememe Member
edited May 2015 in General questions
Hi,
in the latest Gideros version the only way I found to test different display resolutions is to change the project settings everytime. Because my project keeps setting the player device resolution to the logical resolution of the project every time i hit ctrl+r.

No matter what resolution I select in the player, as soon as I run the project, that simulated device resolution will be gone.

print(application:getDeviceHeight()) will always print the value of project -> logical dimensions -> h, at least at the beginning. Maybe when I change it back, it works. But the whole thing doesn't seem to make sense.

What am I doing wrong?

Thanks a lot!

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