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jeromegsq
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Likes: ar2rsawseen, pie, talis, GiderosFan, mysps, Tom2012, yubaro, bali001
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Likes: jeromegsq
Here is the second tutorial : http://giderosmobile.com/forum/discussion/5806/tuto-video-tutorial-how-to-add-google-services-to-your-app
Likes: talis
The Gobb : https://play.google.com/store/apps/details?id=fr.toastapp.thegobb
Please keep making them. The tech side of things is tricky for a lot of people (like me!)
Likes: jeromegsq
Maybe I'm just stupid but around 304 seconds into thie video @jeromegsq imports two things, his test project, and something called "google-play-services_lib". After searching my hard drive I located that hidden away in "C:\Gideros\All Plugins\ads\dependency\android\google-play-services_lib"
So I copied that to the workspace folder and went to import them again but only my project exported from Gideros Studio is visible, the google folder isn't even listed.
What gives? How do I magically get this other thing to materialize inside Eclipse?
In the video @jeromegsq copies and pastes some text from the page at http://docs.giderosmobile.com/interface/ads into his manifest. The stuff he pastes is..
Now I have it working but I am not receiving the result I expect. In my test app I want to reward the user for watching a video advert. The advert plays but my app always receives the AD_DISMISSED event, even after I watch the entire advert and install the app it is advertising.
I suppose I will have to give Applovin a try at some stage.
However, I still can't get any plugins working with my game. I can't even export from the latest version of Gideros without it crashing.
Advertising is a necessary evil. We don't care for it either, but it does provide us with income. Banners seem to perform OK for us, but they are a pain in terms of UI design.
By the way we released our app. We haven't started promoting it yet though.
https://play.google.com/store/apps/details?id=com.wobblemonkey.speedygram
Checked out your app, very cool. Do people have to click on the banners for you to make money? and what kind of revenue do they generate, I mean, are they worth including?
I'll try to change APK creation so that it uses Android studio instead of eclipse based template too.
So newest luac.exe crashes for you ? it has been updated in 2016.6 so that it can generate a cross platform lua bytecode. Can you tell use more about the crash ? Since it processes lua files, does it work for some files and not for others ?
Likes: simwhi