This looks amazing! Full 3D graphics in Gideros, I never thought I'd see the day. I'd love to know more about how you did it.. Are you using 3D meshes, Mesh.new(true)?
This looks amazing! Full 3D graphics in Gideros, I never thought I'd see the day. I'd love to know more about how you did it.. Are you using 3D meshes, Mesh.new(true)?
They are isometric tiles that seems 3D. I use isometric to 2d coordinates conversion functions and Sprites as usual. I create a block array of tiles and they are rendered as isometric with Sprite class. The car is always in the same position, you only move the Blocks (group of Sprites) array.
@jdbc sent you the crash report. If that helps it crashes while loading the splash screen
You are right, if your language are not english, french, spanish, portuguese, german or italian then app crashes. I forgot define default language as english.
I have just seen the crash in Crashlytics.
Thanks for your crash report. I will submit a fixed version.
@jdbc Damn I really wanted to try this game. In the video looks awesome and thats something I see first time in Gideros. But if you want to include Greek I guess I can help you!!
@jdbc Damn I really wanted to try this game. In the video looks awesome and thats something I see first time in Gideros. But if you want to include Greek I guess I can help you!!
Just submitted with fixed problem, I guess.
Usually I translate the game to most common languages using english as default language. I can use Greek if you translate this lua array:
local el ={
touch_speed ="Tap to speed up",
best ="Best ",
new_distance ="New Best Distance",
quit ="Quit application",
sure ="Are you sure?",
cancel ="Cancel",
yes ="Yes"}
el is the language code for Greeke, and I define one array for each translation. Then I define a getString function:
function getString(key)local language = strings[current_language]ifnot language then
language = strings[default_language]endlocal value = language[key]if value thenreturn value
elsereturn key
endend
looks nice, some small comments: -it said 'touch to accelerate' yet it behaved the opposite (touch to slow down) -nice design, the title letters should fit into the isometric 3d too, somehow it stands out for me. they should float in the air of the 3d world. check the intro titles of the movie 'panic room' (if i remember correctly) -similarly design related, the flipping change scene effect is sort of killing the nice 3d feeling of the world. a simple scroll would be better in this case. i guess.
looks nice, some small comments: -it said 'touch to accelerate' yet it behaved the opposite (touch to slow down) -nice design, the title letters should fit into the isometric 3d too, somehow it stands out for me. they should float in the air of the 3d world. check the intro titles of the movie 'panic room' (if i remember correctly) -similarly design related, the flipping change scene effect is sort of killing the nice 3d feeling of the world. a simple scroll would be better in this case. i guess.
grats
Tap first to speed up and then to slow down. May be it could say "Tap to start"
I am not sure if it is worth to submit games to Windows Phone. I do not have Windows installed, so I have to use VirtualBox with trial Windows. I only use Ubuntu and Mac OS, so I do not know.
Fatal Exception: java.lang.IllegalArgumentException: No configs match configSpec at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863) at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
@jdbc Damn I really wanted to try this game. In the video looks awesome and thats something I see first time in Gideros. But if you want to include Greek I guess I can help you!!
Fatal Exception: java.lang.IllegalArgumentException: No configs match configSpec at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863) at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
it seems a problem with OpenGL 2.0, any idea?
It means that gideros requested a frame buffer format, as well as depth and stencil buffer, that your device can't handle. I remember facing this not long ago, and I relaxed gideros needs in android consequently. That change will be in 2015.10, but I can't say wether your device will be happy or not.
@jdbc Still crashes! Are you sure its the language support? If so here is your code.
local el ={
touch_speed ="Πιέστε για επιτάχυνση",
best ="Καλύτερη απόσταση",
new_distance ="Νεα καλύτερη απόσταση",
quit ="Έξοδος απο εφαρμογή",
sure ="Είστε σίγουρος;",
cancel ="Ακύρωση",
yes ="Ναι"}
I suppose you should have a font which supports Greek
@jdbc Still crashes! Are you sure its the language support? If so here is your code.
local el ={
touch_speed ="Πιέστε για επιτάχυνση",
best ="Καλύτερη απόσταση",
new_distance ="Νεα καλύτερη απόσταση",
quit ="Έξοδος απο εφαρμογή",
sure ="Είστε σίγουρος;",
cancel ="Ακύρωση",
yes ="Ναι"}
I suppose you should have a font which supports Greek
Yes I have a font which support Greek, I have test it on my mobile.
I have seen your crash, I will check again. Thanks.
@jdbc Still crashes! Are you sure its the language support? If so here is your code.
local el ={
touch_speed ="Πιέστε για επιτάχυνση",
best ="Καλύτερη απόσταση",
new_distance ="Νεα καλύτερη απόσταση",
quit ="Έξοδος απο εφαρμογή",
sure ="Είστε σίγουρος;",
cancel ="Ακύρωση",
yes ="Ναι"}
I suppose you should have a font which supports Greek
I found the problem, just the font name and uppercase letters.
Comments
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Take a look to my previous thread http://giderosmobile.com/forum/discussion/6054/isometric-endless-racing
https://try.crashlytics.com/
Likes: jdbc
Easy to integrate it with Android Studio. I guess I will never go back to Eclipse IDE for Android development.
I have just seen the crash in Crashlytics.
Thanks for your crash report. I will submit a fixed version.
Usually I translate the game to most common languages using english as default language. I can use Greek if you translate this lua array:
have you tried this:
http://appcodingeasy.com/Gideros-Mobile/Localization-in-Gideros
-it said 'touch to accelerate' yet it behaved the opposite (touch to slow down)
-nice design, the title letters should fit into the isometric 3d too, somehow it stands out for me. they should float in the air of the 3d world. check the intro titles of the movie 'panic room' (if i remember correctly)
-similarly design related, the flipping change scene effect is sort of killing the nice 3d feeling of the world. a simple scroll would be better in this case. i guess.
grats
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: jdbc
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Fatal Exception: java.lang.IllegalArgumentException: No configs match configSpec
at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863)
at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
it seems a problem with OpenGL 2.0, any idea?
Still crashes! Are you sure its the language support?
If so here is your code.
I have seen your crash, I will check again. Thanks.
I have submitted a new version with the fixes.
Likes: jdbc