Hello, I've uploaded the html export of my game to my site
http://jetsplat.comIt take a loooong time to load, at least relative to the mobile version. I guess there's no way around that but would love to know if there are any tips or tricks to reduce the loading time.
Mostly hoping for feedback though, mainly concerned about performance on the html version, it runs ok on my laptop but might not be so great on lowish spec machines, but any feedback would be great.
I'll be doing the android and ios soon, there basically ready just hoping to figure a way to market it.
Thanks and hope you like it.
Comments
Didn't took to long to load either but I have 100 mbit download speed.
Which resolution does the canvas have? Because of the scaling, some graphics looked rough around the edges. And you can notice that the UI is build for a mobile version.
Im thinking maybe just have a level or two in a demo and just link to the ios and android versions.
Thanks for the feedback
If I have any suggestions I would say the credits screen needs a bit of love
I really like your game. The mechanics and graphics are nice, and the game performs well on my ...
- MacBook Pro (Retina, 15-inch, Early 2013)
- 2.4 GHz Intel Core i7
- 8 GB 1600 MHz DDR3
I have come across a weird thing in Safari tho. When I load the game, 'Goggles' is selected as the default. When I play the first level, everything is fine, but on the second, the googles+jetpack travel separately from the character and the character eventually 'snaps into position' and catches up.
On Chrome, you play in the normal default mode and after finishing level two, 'Goggles' is enabled (I think this is how it's supposed to work.
Also, there is no sound on Safari.
Please let me know if I you need me to do more tests
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@antix thanks i did them myself, im an animator in mobile games in my dayjob so coding is a bit of a new thing for me:) and yes the credits screen i didnt spend a huge amount of time on
Likes: antix
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