Hi @antix thanks for your review Ads I'm going to check it, but I know that it take some time when you implement it first time (in short time) or maybe I missed something... i don't know
The collision was very unforgiving, there were times when there was no actual collision and I died
What kind of collision are you using? Rect vs rotated rect?
Yes you are right! You can see that circle is a bigger than probe
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Just joking seems nice start downloading already. Surely will write a review.
KongoRatz!
Likes: HubertRonald
Likes: antix
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The collision was very unforgiving, there were times when there was no actual collision and I died
What kind of collision are you using? Rect vs rotated rect?
You might want to check your ad code because after half an hour I have seen no ads.
Likes: HubertRonald
Hi @antix thanks for your review
Ads I'm going to check it, but I know that it take some time when you implement it first time (in short time) or maybe I missed something... i don't know
Yes you are right!
You can see that circle is a bigger than probe
First, I was worked physics of the probe with rectangule but my app crashed because exist a trouble with corners in Box2D
http://box2d.org/forum/viewtopic.php?t=8094
So I've reduced size circle... and already it is available Google Play Store
(it look like so)
[-] Liasoft
I very much like the new collision circle.. maybe I can beat my best score of 3 now
I suppose using Box2d is kind of overkill but it really works and there isn't too much going on that it causes the CPU to strain at all. Pretty cool
Hopefully the ads will come online in due course.
https://stackoverflow.com/questions/5362291/fast-moving-bodies-in-box2d-sometimes-pass-through-each-other
and prevent "tunneling effect" between probe and structures
Likes: antix
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