i use the following plugins: imgui, json, lfs, require, midi, spout as of now spout is less important so besides midi all others are supported by win32 i think. would it be possible to add the midi plugin for win32 export as well? (similarly for the 'apple' export although before today i didn't know it exists)
Assuming you are loading through Texture.new, Gideros takes care of translating / into \. I don’t understand that one…
changing to \ causes errors, so only / is ok. maybe the issue is related to assets being virtual? (my project was made in the past so every file is linked separately)
@keszegh yes if you don't put your assets in the 'assets" folder you may encounter tons of issues (see oleg's older posts). Afaik lower case is only important for android.
keszegh does imgui works in win32? I haven't tried it yet but should do shortly! and most importantly does lfs work for you? I cannot get chdir working on my side and I tried so many things (fortunately I could use application:get() and application:set() to replace it )
btw it would be great if in win32 fatal error window i could select test to copy paste it into the forum. now i need to type them in which is fairly annoying.
btw it would be great if in win32 fatal error window i could select test to copy paste it into the forum. now i need to type them in which is fairly annoying.
it would be great to have the relevant support icons next to the plugins on this page too: https://wiki.gideros.rocks/index.php/Plugins so one can quickly check if his needs are met using a win32 export or if qt is needed. or some wiki page for differences would be nice (if there are main ones besides the plugins). i'd like to move away from qt for a long time but i use some plugins that i think are not supported.
I will need to test the ones I haven't used yet and see if they work for win32 but I don't know about other platforms so I am not sure if I can put all the icons or not
PLUS: I have to test and wiki new hgy29 Gideros additions (gieros UI, 3D scene builder, ...) but this will take some time.
@hgy29, that's great. one more thing that i cannot test right now: in my initial post i write that "Screen" is not supported by win32 but on wiki there is the win32 icon next to it. so what is the truth as of now? (as i definitely need Screen for my app, besides the aforementioned midi plugin) thanks again, nice to be able to count on you when bugs appear.
Screen API is supported on win32, but is it fully functionnal ?
if you have a version fixing lfs you can try it with the code i've sent. when running my app, F10 should open an additional window which you can resize etc. in the top menu there is an option to set it to full-screen.
I remeber I couldn't reproduce this one last time, but it may have been caused by an attempt to load a resource later in your code @MoKaLux, because win32 was using a relative path to load its resources. In that case, it is fixed now.
sounds good. there is a good chance that i can publish a qt-free version soon then of my app, which is awesome. indeed it would be great to be able to do the same for mac, although i do not see how much work does it take (also i'd like to export it on a windows machine without having a mac in hand).
you could even make a kickstarter (even local on the forum, i guess most people committing would surely send the money over the usual donation means) for having qt-free desktop exports on both platforms that are on par with the qt versions. for me it would worth a few bucks surely, if e.g. spout plugin gets added too and so on.
Also I guess you'll want tablet support too for win32, which is gonna be painful given that QT guys seem to have hard time with it too. I got a wacom tablet lent to me, but unfortunately the person who lent it to me forgot to bring the pen/stylus too. When I get it, I will see what I can do at win32 level to get some support for it. About spout plugin, it shouldn't be that hard to make it work in win32 I think.
ah yes, tablet support is essential, i forgot/did not know that it is missing too. so yes, perhaps you can evaluate the effort needed and then let's get back to the topic. meanwhile: thanks
(also for looking into the wacom hover issue)
ps: i've refreshed the initial post about what is DONE and what is todo, please let me know what else do i need to add there.
Comments
as of now spout is less important so besides midi all others are supported by win32 i think. would it be possible to add the midi plugin for win32 export as well?
(similarly for the 'apple' export although before today i didn't know it exists)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
resources/images/fragmenter_splash.png: No such file or directory
whereas i have a file here:
..\assets\resources\images\fragmenter_splash.png
could it be the / vs \ having some effect? (qt export works fine)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
maybe the issue is related to assets being virtual? (my project was made in the past so every file is linked separately)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Afaik lower case is only important for android.
hgy29 I forgot this one, maybe somebody would need it: AlertDialog doesn't work, I haven't looked into it since instead I used the win32 console to display some messages.oh you already fixed it https://github.com/hgy29/gideros/commit/e25c3f73bbf0e101b2ff6a77a66998a3956dcec2And thanks for looking into win32
keszegh does imgui works in win32? I haven't tried it yet but should do shortly! and most importantly does lfs work for you? I cannot get chdir working on my side and I tried so many things (fortunately I could use application:get() and application:set() to replace it )
on my side: after commenting out the problematic call, i have the next issue:
../Common/imgui_src/imgui_draw.cpp: (0) && "Could not load font file!"
when calling:
local Roboto_font = FontAtlas:addFont("resources/Roboto-Regular.ttf",26, {
oversampleH = 2,
oversampleV = 2,
})
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
imgui is a bit complex for me I will need to test the ones I haven't used yet and see if they work for win32 but I don't know about other platforms so I am not sure if I can put all the icons or not
PLUS: I have to test and wiki new hgy29 Gideros additions (gieros UI, 3D scene builder, ...) but this will take some time.
EDIT: I also forgot the issue with the mouse wheel thing, https://forum.gideros.rocks/discussion/comment/67591/#Comment_67591 you can test for yourselves https://wiki.gideros.rocks/index.php/Examples#ZOOM_SPRITE_TO_MOUSE_POSITION_.40hgy29.2C_.40keszegh
one more thing that i cannot test right now: in my initial post i write that "Screen" is not supported by win32 but on wiki there is the win32 icon next to it. so what is the truth as of now? (as i definitely need Screen for my app, besides the aforementioned midi plugin)
thanks again, nice to be able to count on you when bugs appear.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
Likes: keszegh
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh, MoKaLux
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
for me it would worth a few bucks surely, if e.g. spout plugin gets added too and so on.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
meanwhile: thanks
(also for looking into the wacom hover issue)
ps: i've refreshed the initial post about what is DONE and what is todo, please let me know what else do i need to add there.
Fragmenter - animated loop machine and IKONOMIKON - the memory game