i guess this is not possible currently, but in some cases would be useful, e.g. to save a pass of rendering to texture. so is it a reasonable feature request or it does not make sense?
@oleg, what i want can be achieved of course with a workaround. but directly would be simpler in some cases. imagine a texture with shader applied and then every bitmap using that texture would be immediately applied the shader. just to say one small advantage.
This is not possible because you don't apply a shader to a texture, rather you apply a shader to a pixels rendered on screen, the shader being responsible for sampling the texture, mixing colors, etc to determine final pixel value.
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but directly would be simpler in some cases.
imagine a texture with shader applied and then every bitmap using that texture would be immediately applied the shader. just to say one small advantage.
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no problem though, this can be worked around.
Fragmenter - animated loop machine and IKONOMIKON - the memory game