Hey all, after diving myself into gideros, I have started loving it with the class OOP programming in Gideros when compared to the beer sdk. Which is much easier to manage memory usage. >:D<
On the other hand, I found that the following feature will be useful if implemented, although there are alternative ways to do it now, but it will be great to have them as it will ease the workflow of developer. However, it is not so important for now when compared to other features (e.g. game center multiplayer etc).
1) Gideros Texture Packer - Scaling Features
Ability to scale down the export, for example, I drop in a batch of 200 x 200 sprites, it will be able to export them to 100 x 100 and 50 x 50 sheets as well. This will be easier instead of having to drop in individual (200x200 + 100x100 + 50x50) sprites.
Just my 2 cents. I will continue to suggest more features as soon as I encounter them.
Comments
(created the ticket: http://bugs.giderosmobile.com/issues/84)
Likes: avo, Chang