Hi Giderians,
September release of Gideros is a bit early this year, mostly because I have been working harder on my own Gideros made games/apps recently (Covid holidays!) and I added more features to ease my life and yours, as well as a set of fixes/updates with platform requirements.
With Gideros supporting Xbox, we had to add support for IAP to UWP. That's done now, and at the same time the store review plugin has been updated to support UWP and Android (it was iOS only until now).
Some more work has been done on lua shaders: I switched one of my apps to use them instead of GLSL only, and had to improve lua shaders. They now support sub function calls, more complex code sequences and the code translater is able to 'guess' some things you had to tell it before in your own code. It is still far from being perfect, some code sequences don't work yet, such as repeat/until, while, and even 'else' after 'if'. Boolean ops aren't fully avaibale either. Still I was able to write pretty complex environment shaders in lua (rain, snow, fire), and they work on all platforms, even UWP (DirectX) and Metal (iOS).
Also, Gideros now has some built-in math helpers for vector and geometry operations. See them in
documentation I am sure you'll find them handy.
See the full list of changes below.
New features[core] Add vector/game specific math functions
[plugin/iab] UWP support
[plugin/storereview] files for android and uwp
[plugin/imgui] ImGui bindings by
@RraptorImprovements[core/layout] Add offset and origin constraints
[core/textlayout] Add 'singleline' option, compute minimum size
[gfx] Add Particles:getNearestParticle call
[library/luashader] Support nested functions and more code constructs
Fixes[ios] Make APNS code disabled by default, to avoid appstore warning about APNS not enabled
[html5] Fix test in JS code for UI, call hide after event is dispatched
[plugin/share] share_path files was missing
[library/3dbase] Check for proper GLSL extension before enabling shadows
[textlayout] fix minimum size computing
[backend] Using SYS_CONST_TIME was leading to crashes
[export/android] Min target SDK is now 29
As usual, you can get the latest version here:
http://giderosmobile.com/download
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
EDIT: Sorry, it should be all lower case instead.
gideros example... @rrraptor has an example, i shall add some further stuff to that, when the time comes.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux
Likes: MoKaLux
in gideros you have to start it with button or with ctrl+shift+p, then you can press f5 (even though it's not mentioned in the gui) to run it.
can you add please that also in gideros it starts local player when f5 is pressed and no player is running? or alternately at least add a simpler shortcut to run local player, e.g. f7 or f9 or whatever you like, just one key instead of 3 (like ctrl+shift+p).
thanks
Likes: antix
Fragmenter - animated loop machine and IKONOMIKON - the memory game
thanks!
Likes: MoKaLux, dreiko65
https://deluxepixel.com
a blog post per year, even if short would be great too, but i understand that you don't have time for it.
on the other hand this also seems obsolete:
http://giderosmobile.com/thankyou
"We have reached our main goal and already started working on making 64 bit binaries and adding WP8 and Desktop supports."
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
http://giderosmobile.com/DevCenter/index.php/Main_Page
https://wiki.giderosmobile.com/index.php/Welcome!
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
If nobody cares for the blog then maybe we should move the articles to the Wiki as tutorials then get rid of the blog?
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
e.g. in the past even though i do not use openfl at all, i liked to see the updates on their blog page https://www.openfl.org/blog/ . now they stopped adding things to that and even they have unlinked this page from their main page (i guess it was too much hassle). they also use the forum exclusively now to announce things. still, they also have a tweet channel which the users do use from time to time. so learning from that we can also unlink the blog page from the main page if we do not intend to use it (somewhere hidden we can include a link to it). a minimal but maintained page looks better than a bloated one with many deadends. but i guess this idea was raised in the past too, other users even made some attempts for a new page but at the end the old one stayed. still, we can remove parts of it from time to time....
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
If nobody has the time to keep the blog going then I'd vote for closing it as well.
Also, is it possible to close a reddit sub? The gideros sub has zero content and really shouldn't even exist IMHO.
Likes: keszegh
https://deluxepixel.com
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game