@talis I have a strange feeling that @GriseldaBurroughs is a bot. If not then I'd just say don't bother with Gideros, go with whatever is recommended for the hardware you have. You probably can't go wrong with Unreal Engine.
I have uploaded Gideros 2021.1.1, the first (and certainly last) bugfix release of 2021.1. It comes with a few enhencements too: imgui, reactpjhysics3d, shaders, etc. See the full list on the github download page
I have some strange bugs with latest gideros 2021.3 RC1. I have an app using buttons (mouse down, up, hover) which, among other things, have Pixels in them.
In the latest release (2021.3 RC1) my buttons don't capture the correct mouse position. If I click on a button (hittestpoint) it doesn't capture the mouse...
When I use the exact same code but with gideros 2021.2 buttons (with Pixel, text, image, ...) and mouse are captured just fine
What could have happened?
Windows 10, gideros 2021.3 RC1 (not ok) gideros 2021.2 (ok). PS: I have tried uninstalling reinstalling gideros.
PS2: it may be due to the new Pixel:getAnchorPoint() and Pixel:setAnchorPoint(...) which broke the previous default values?
PS2: it may be due to the new Pixel:getAnchorPoint() and Pixel:setAnchorPoint(...) which broke the previous default values?
Good catch, the sprite bounds weren't taking into account the new way of handling setAnchorPoint, which move the local vertices coordinates so that local 0,0 matches desired anchor point. I fixed it my local repo.
PS: You can still use the old setAnchorPoint on Pixel, just call it as Sprite.setAnchorPoint(pixel,x,y).
Comments
See the full list on the github download page
Likes: MoKaLux, SinisterSoft, keszegh, rrraptor
I have an app using buttons (mouse down, up, hover) which, among other things, have Pixels in them.
In the latest release (2021.3 RC1) my buttons don't capture the correct mouse position. If I click on a button (hittestpoint) it doesn't capture the mouse...
When I use the exact same code but with gideros 2021.2 buttons (with Pixel, text, image, ...) and mouse are captured just fine
What could have happened?
Windows 10, gideros 2021.3 RC1 (not ok) gideros 2021.2 (ok).
PS: I have tried uninstalling reinstalling gideros.
PS2: it may be due to the new Pixel:getAnchorPoint() and Pixel:setAnchorPoint(...) which broke the previous default values?
PS: You can still use the old setAnchorPoint on Pixel, just call it as Sprite.setAnchorPoint(pixel,x,y).
Likes: MoKaLux
Probably because of this line:
https://github.com/gideros/gideros/blob/7aba140cb3ccfc92c8df451f4e3a48c585556af5/2dsg/grendertarget.cpp#L61
but idk