I’d like to write a blog post to sum up the recent evolutions of Gideros, since it went open source. What in your opinion are the most important improvements it gained over the last 8 years ?
I am thinking about:
- 3D capabilities, including 3D collision engine
- GUI capabilities
- Shaders with emphasis on lua shaders, which are a Gideros unique feature in the world
- Move to luau, but most important our special additions to the language (operators and parallel threading)
- More support for business apps, not just games anymore
What do you think, am I missing something?