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pimp my game — Gideros Forum

pimp my game

MoKaLuxMoKaLux Member
edited March 18 in Game & application design
good day everybody,
could you guys share some of your magic tricks to pimp an image please o:)
I haven't tested anything yet but the setColorTransform. Gideros has so much more to offer :p
Here is the image (game) I would like to pimp

With an image editor, tweaking only the brightness and the contrast I have this which looks already better imho


I take everything but shaders (at least for now) ;)

possible routes: setBlendMode, shaders, setColorTransform, ... ?

Thank you <3
my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories

Comments

  • MoKaLuxMoKaLux Member
    I think I am going to use a Pixel gradient
    	-- gradient ambience
    	local gradientbg2 = Pixel.new(0xffffff, 1, self.mapwidth, self.mapheight) -- set a white color to start with
    	gradientbg2:setAnchorPoint(0.5, 0.5)
    	gradientbg2:setPosition(self.mapwidth/2, self.mapheight/2)
    --	gradientbg:setColor(0x55aaff,2, 0x55ffff,1, 0x5500ff,1, 0x5555ff,1) -- a 4 colors gradient!
    	gradientbg2:setColor(0x0,0.1, 0x0,1, 180) -- a 2 colors gradient!
    	self.camera:addChild(gradientbg2)

    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
  • MoKaLuxMoKaLux Member
    edited March 17
    this lib is quite flexible, I am experimenting with it :)
    https://github.com/HubertRonald/Gradient

    anybody used https://wiki.gideros.rocks/index.php/Sprite:setEffectStack?
    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
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