I have menus and "drawers" that are build and attached to the scene three outside of the visible area. Then on some user action the menu glides in the visible area. After upgrading Gideros the menu item sprites stopped receiving touch events. I have been using this code for 9 years and now none of my menus and drawers are working.
If I create the menu inside of the visible area - the touches work.
I guess there is an easy fix for that, but can't figure it out.
Please help.
DESTAILS:
After a few years I decided to upgrade Gideros from 2021 to the latest version (2023.6).
All my projects stopped working (due to luau, module def changes, "bit" removed, etc).
It took me a day or two to revive one of the projects, but I have issues I can't resolve. Such as the one above and Android back button KEY_UP event not firing while KEY_DOWN is firing fine.
Comments
I use GTween to move the slider in visible position.
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After reading your comment I did another test: Instead of using GTween for the slide effect I just did setPosition on the main slider. This time all touches work. This is now my workaround (to loose the slide effect while we figure it out).
I will try to write a sample project, but there is too much code involved and I have to simplify it...
EDIT:
Maybe not. I just did another test:
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
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