I've been successfully running and playing my game on my iOS simulator (Apple M1, macOS 14.1). Today I built and ran it on my device (iPhone 15 Pro, iOS 17.3.1) and it immediately crashed. The debug output shows an uncaught exception in Lua "libc++abi: terminating due to uncaught exception of type LuaException" but looking back before the exception I saw these 3 lines which I think might be the real issue.
[gideros] starting render thread.
*visit(TimerEvent* v)* stack NOT ok begin:0 end:3 delta:0
*CppLuaBridge::luaEvent* stack NOT ok begin:0 end:3 delta:0
*enterFrame* stack NOT ok begin:0 end:3 delta:0
Does this look familiar to anyone? Not sure why it's working fine in the simulator but not on device...
Thanks in advance.
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