I'm thinking about getting back into game development, and I'm looking to find out if there are other developers here making games and if you're finishing them. It's really tough being a solo developer, and I was hoping to hear about the challenges you face every day. Best Regards
Right now I'm trying to take care of the art side of things. The problem is that I want to make certain things, but I can't find any artwork that fits what I want to do and matches the art quality Iām able to produce myself.
I've found plenty of GUI asset packs that would work fine, but I keep getting stuck when it comes to 2D assets for the actual in-game levels.
I was trying to figure out if this is a common problem, and how other people usually deal with it.
I am currently working on a 3D block based game similar to a well known game I won't tell the name, but where you have to mine material and craft stuff with it. It is an interesting and challenging project, but I doubt I'll ever publish it for various reasons. it is more of a hobby project right now. What I have done so far: terrain generation, player interactions, day/night cycle, lighting, and yesterday I started adding mobs. What is left to do: crafting and inventory UI, mobs AI, and basically define the game rules or story.
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I try to write/update games made in gideros so I can somehow add them either to the wiki in the tutorials section or on GH.
I try to finish them but sometimes they are still rough around the edge š.
I am a solo dev and I code whatever I need/want but mostly apps rather than games.
I don't have any specific issues except for the bugs in my code which can take days to fix š¢.
Tell us what you struggle with and we will try to help š
Right now I'm trying to take care of the art side of things. The problem is that I want to make certain things, but I can't find any artwork that fits what I want to do and matches the art quality Iām able to produce myself.
I've found plenty of GUI asset packs that would work fine, but I keep getting stuck when it comes to 2D assets for the actual in-game levels.
I was trying to figure out if this is a common problem, and how other people usually deal with it.
Thanks for replying.
I made an app in Gideros that turns 3D to 2D, shameless self promotion warning https://mokatunprod.itch.io/3dpixel-obj
I use it for all my games and it helps me a lot. I use only cc0 3D assets so I don't have to worry about the license.
Please tell me more about the type of assets and the style and I may help you out with this š
Some examples of what's possible https://mokalux.home.blog/category/wallpapers/
PS: I am not good at UI stuff
It is an interesting and challenging project, but I doubt I'll ever publish it for various reasons. it is more of a hobby project right now.
What I have done so far: terrain generation, player interactions, day/night cycle, lighting, and yesterday I started adding mobs. What is left to do: crafting and inventory UI, mobs AI, and basically define the game rules or story.
Likes: MoKaLux, vitalitymobile