I'm constantly working on mac and windows export but with unfortunately with small steps. we'll definitely give support for desktop exporting but I just cannot give any time estimation.
I too am eagerly awaiting these features. Being able to deploy to both mobile and desktop will be killer. Right now, there's not a lot of 2d game engines doing this well. Obviously, I'd imagine the Corona name comes up here a lot, but they've been promising OS X deployment for months now and still nothing... I really don't want to have to resort to Flash/Flex...
@Atilim, just wondering, can we not build for xcode (Desktop) instead of building the player? I mean the player is displaying all of the items, etc anyways. All it would entail is not a player but the app for the desktop. (Hopeful thinking )
I think that the problem has more to do with other things like keyboard and joypad support, screen resolution/ full screen support, opengl es vs opengl.
I love Gideros, but I would prefer them to first focus on the mobile platform improvements.
And if you're really in need of a desktop/mobile platform, have a look at Haxe NME, it's not that different
I think that the problem has more to do with other things like keyboard and joypad support, screen resolution/ full screen support, opengl es vs opengl.
I love Gideros, but I would prefer them to first focus on the mobile platform improvements.
And if you're really in need of a desktop/mobile platform, have a look at Haxe NME, it's not that different
It is a different language than Lua, which means all the cool tips and tricks need to be translated over to another language and a new learning curve and also scope for bug creep and errors. It looks good, but the best thing would be having a local solution.
I'm confused why Gideros apps can't run as stand alone PC/Mac apps already? For instance, when you export for iOS you get an XCode project. But X Code projects can surely be compiled for Mac, that's the whole point of the integrated X Code environment, one environment for all Apple development. In principle you just need to change X Code settings. Lots of people on this forum are X Code experts, why can they not make these changes?
I guess the libgideros.so library would need to be recompiled in x86 rather than ARM..?
Comments
Likes: talis, KeepTrying, yvz5
Obviously, I'd imagine the Corona name comes up here a lot, but they've been promising OS X deployment for months now and still nothing...
I really don't want to have to resort to Flash/Flex...
I'd like to start a new project but I definitely need Windows export.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
I love Gideros, but I would prefer them to first focus on the mobile platform improvements.
And if you're really in need of a desktop/mobile platform, have a look at Haxe NME, it's not that different
Likes: fxone
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
I guess the libgideros.so library would need to be recompiled in x86 rather than ARM..?
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Likes: Garyk1968