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Automatic Image Resolution weird behaviour — Gideros Forum

Automatic Image Resolution weird behaviour

zimarriozimarrio Member
edited February 2015 in Game & application design
Hi,

I'm trying to use automatic image resolution in my game but I can't get it to work the way it's supposed to.
In my project settings the logic dimensions are 720x1280, Landscape left and I have 2 image scales.
@1.5x <> 1.5
@0.5x <> 0.5

I have 3 image files:
bg.jpg (1280x720)
bg@1.5x.jpg (1920x1080)
bg@0.5x.jpg (640x360)

When I run the player at different resolutions I get strange results.

At 1280x720 it uses the 1.5x image and not the bg.jpg.
At 480x800 it uses bg.jpg (this one is correct)
At 320x480 it uses bg.jpg (should use bg@0.5x.jpg)

I must be missing something but I've been around this for hours and can't get it to work.
Can anyone help me, please? I've prepared attached a sample project.

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