Country Requests Revenue TOP 5: 1.US 1,730 $14.92 (SlideMe and default English translation on Google Play) 2.GB 308 $6.23 (1st country from 30 last days: Samsung Store influence) 3.IT 302 $3.21 4.SA 1,185 $1.48 (translation to Arabic on new Google Play Console) 5.IN 328 $0.96
I was waiting exactly 6 days from 'creating' to 'sell' status. They had some irritating ad on this interface: when you wanted to return to editing earlier fields, you had to start again because this ad popped up... But maybe it's changed. They had a lot improvements from this time: http://seller.samsungapps.com/
@fxone Ok I found a solution: If you noticed such behaviour (like described above) in your app, please consider to put in AndroidManifest.xml this phrase at main 'activity' section:
@fxone, Thanks very much! I had the same problem. I got only 2 reports, where peoples said that they press Home button and then start game again it create the second one, and crash. I try to do the same, but then I start game from icon after Home button, my previous game was activated, and where was no problem. I got this then I start game from Google Play (Open Button in my game page) after Home button. Now all is good. Thank you!
Hi Guys! I am just before publishing my second game. And it looks that I have to change ad's provider from Admob to...what would you recommend for only Android environment? I really want to keep 'iab.leaderboard' format for tablets. Look at my overall statistics of Admob performance: that drop in february and last days is scary (have you noticed such big difference last weeks?), but my count of downloads is rather consistent:
it is pretty normal to have low revenue in jan and feb you may have noticed that your ecpm is very low in both of this month in comparison of nov and dec. it will increase now so in the case you like admob stick with it.
Comments
After 5 month of Street Pool life on the market there is RESUME (08.06.12-11.11.12) report from Admob (still no refresh):
ctr 14.62% (up)
ecpm 4.02$ (up)
clicks 1470
impressions 10058
revenue 40.46$
There is significant better result after game added to Samsung Store (thanks to @AlexRu).
https://play.google.com/store/apps/developer?id=My+name+is+Originality
btw how do you get those top numbers in different countries?
And do tell more about Samsung store, is it a painless process? whats the approval time?
Country Requests Revenue
TOP 5:
1.US 1,730 $14.92 (SlideMe and default English translation on Google Play)
2.GB 308 $6.23 (1st country from 30 last days: Samsung Store influence)
3.IT 302 $3.21
4.SA 1,185 $1.48 (translation to Arabic on new Google Play Console)
5.IN 328 $0.96
I was waiting exactly 6 days from 'creating' to 'sell' status. They had some irritating ad on this interface: when you wanted to return to editing earlier fields, you had to start again because this ad popped up... But maybe it's changed. They had a lot improvements from this time:
http://seller.samsungapps.com/
cheers!
https://play.google.com/store/apps/developer?id=My+name+is+Originality
I am just before publishing my second game. And it looks that I have to change ad's provider from Admob to...what would you recommend for only Android environment? I really want to keep 'iab.leaderboard' format for tablets. Look at my overall statistics of Admob performance: that drop in february and last days is scary (have you noticed such big difference last weeks?), but my count of downloads is rather consistent:
https://play.google.com/store/apps/developer?id=My+name+is+Originality
it is pretty normal to have low revenue in jan and feb you may have noticed that your ecpm is very low in both of this month in comparison of nov and dec. it will increase now so in the case you like admob stick with it.
also for the any other adnetwork if you like to go with push notification ad go with
http://www.leadbolt.com/developers_signup.php?ref=10029307 i am also using it and i am happy with it. i am also happy with admob.
Likes: fxone
Likes: hgvyas123
https://play.google.com/store/apps/developer?id=My+name+is+Originality