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OpenGL problem when trying to debug as Android Application — Gideros Forum

OpenGL problem when trying to debug as Android Application

joelghilljoelghill Member
edited June 2012 in Bugs and issues
Hello All,

I'm having a minor problem when trying to debug my app as an Android application. The game loads fine, but when I go from the title menu to an in game level the game crashes. I get this error printed in eclipse:

EGL(22771): call to OpenGL ES API with no current context(logged once per thread)

I should also mention that this pops up earlier in the code:

06-15 17:42:40.552: D/Gideros C(22771): grfx/playerAni.png: No such file or directory.

grfx/playerAni.png is necessary to create the player sprite, but for some reason it cannot be found? I checked and the file is located where it should be. The game runs fine through the emulator, it's only when it is compiled that this becomes an issue.

I don't have a lot of programming experience and I have no idea what this could mean, or how to fix it. Has anyone had this problem?

Thanks.
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