@phongtt A very nice work! =D> So far the best in gideros forum I've seen.
I have some honest opinions / QA feedbacks here for your reference for future improvement to make it perfect, I hope you don't mind.
- The game has a variety of themes, but somehow it lacks of a 'link' or story that connects each other, and maybe need some motivation or goal to go further. - The FPS seems unstable (running on iPhone 4), are you using 30fps or 60fps? How does it perform in android? My eyes can't really stand the FPS for long. - Some acceleration and deceleration tweaking will be great. - The graphics are good, but somehow the characters are lack of some 'cuteness' design, if you are aiming for kids then it might be hard to grab their attention. Also, you might want to pick a more attractive colour theme to grab their attention (the last theme is okay, the first 4 are not attractive enough in terms of colour theme/palette). - The app icon is a bit too complicated, maybe you should simplify it, for example, just a face (maximum 2) of your favourite character will do (at least occupy 2/3 of the app icon area). And maybe you should also increase the contrast of the background and border of the app icon.
Hi @Chang, I'm very much appreciated your honest & constructive comments
- As we aim at the "endless running" genre we don't implement story or levels like Super Mario or E.V.O Do you have some ideas/examples?
- So the FPS still isn't satisfying? I think we have things to do in the coming weeks.
- Thanks. Do you think the game is too difficult or too easy?
- As for the characters, the artist tried to draw in Ferb & Pheneas style. Do you see the characters in that cartoon cute? If so, we haven't reached to a level that can spread that cuteness and soul of the characters in this game.
- It's our intention to have all the faces of the characters in the icon. Although it's not perfect & can have downside, in the end we decided it's the best decision for us.
For other details in your feedback, I'll show them to the team to discuss and take lessons.
Thanks a lot for your interest & very helpful feedbacks
- I think just a reason to run will be great, although it is optional. For example: Temple Run (chased by monkeys), Jetpack Joyride (Invade the Science Lab).
- Yes users' eyes will get tired, and I think there should be more power up in the game, and some reason to stop the game for a while so that the eyes can take a break (I think this is how jetpack joyride do it, whenever they collect a powerup, they stop the movement for a while). And the acceleration / deceleration of characters (I think this will be a lot of work to do)
- 1 thing that I noticed, whenever a touch event happens, the fps drops dramatically. If I don't touch the screen, the fps is acceptable.
- Bout the difficulty of the game, I think if the fps is smoother then it will be normal. Currently its slightly hard due to the unstable fps (especially the monkey level).
- Not sure about Ferb & Pheneas, but I think it is cute for some audience of course, but maybe not the general audience, and it is very hard to tell. But generally character with spherical shape are cuter than sharp shape.
But my opinions are based on my style, different developers have different style so you should stick to your own style anyway. But make sure the people around you like your style too.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Most Developers think in a Bubble Sort way? Hmmmm.
The first Code I would have picked up would have been the last one so that other new users could pick up the ones from the top and not feel as if the codes were already used. The next pick would be the one in the middle, to see if the codes were taken or not (taken by evs) then the one above it, just funny to see that I got that one (RXKEKEKH6JA9)
I would have gone for the last one as well - but then I'd have worked my way backwards - thinking everyone else would have started at the top and so I'd have more chance of hitting a good one first time.
Although what you describe sounds more like binary space partition
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Comments
WAWANXXJ3HE4
YAYE6FKW94TA
RXKEKEKH6JA9
4PW4M4993W9E
XKPKH76H73MA
3XJN3749RPNT
AJ7FRF4JX3YX
Will provide feedback soon!
Likes: phongtt
congrats dude
Likes: phongtt
cheers
evs
I have some honest opinions / QA feedbacks here for your reference for future improvement to make it perfect, I hope you don't mind.
- The game has a variety of themes, but somehow it lacks of a 'link' or story that connects each other, and maybe need some motivation or goal to go further.
- The FPS seems unstable (running on iPhone 4), are you using 30fps or 60fps? How does it perform in android? My eyes can't really stand the FPS for long.
- Some acceleration and deceleration tweaking will be great.
- The graphics are good, but somehow the characters are lack of some 'cuteness' design, if you are aiming for kids then it might be hard to grab their attention. Also, you might want to pick a more attractive colour theme to grab their attention (the last theme is okay, the first 4 are not attractive enough in terms of colour theme/palette).
- The app icon is a bit too complicated, maybe you should simplify it, for example, just a face (maximum 2) of your favourite character will do (at least occupy 2/3 of the app icon area). And maybe you should also increase the contrast of the background and border of the app icon.
I'm very much appreciated your honest & constructive comments
- As we aim at the "endless running" genre we don't implement story or levels like Super Mario or E.V.O
Do you have some ideas/examples?
- So the FPS still isn't satisfying? I think we have things to do in the coming weeks.
- Thanks. Do you think the game is too difficult or too easy?
- As for the characters, the artist tried to draw in Ferb & Pheneas style. Do you see the characters in that cartoon cute? If so, we haven't reached to a level that can spread that cuteness and soul of the characters in this game.
- It's our intention to have all the faces of the characters in the icon. Although it's not perfect & can have downside, in the end we decided it's the best decision for us.
For other details in your feedback, I'll show them to the team to discuss and take lessons.
Thanks a lot for your interest & very helpful feedbacks
- I think just a reason to run will be great, although it is optional. For example: Temple Run (chased by monkeys), Jetpack Joyride (Invade the Science Lab).
- Yes users' eyes will get tired, and I think there should be more power up in the game, and some reason to stop the game for a while so that the eyes can take a break (I think this is how jetpack joyride do it, whenever they collect a powerup, they stop the movement for a while). And the acceleration / deceleration of characters (I think this will be a lot of work to do)
- 1 thing that I noticed, whenever a touch event happens, the fps drops dramatically. If I don't touch the screen, the fps is acceptable.
- Bout the difficulty of the game, I think if the fps is smoother then it will be normal. Currently its slightly hard due to the unstable fps (especially the monkey level).
- Not sure about Ferb & Pheneas, but I think it is cute for some audience of course, but maybe not the general audience, and it is very hard to tell. But generally character with spherical shape are cuter than sharp shape.
But my opinions are based on my style, different developers have different style so you should stick to your own style anyway. But make sure the people around you like your style too.
And you're welcomed!
it opened and immediately crashed
anyone else have that problem?
Sorry about the crash.
In fact, the game only supports iPhone, iPod Touch. We state that in the description.
Anyway, basically it should runs fine on iPad, but with small screen.
We'll fix that in the next update (next week).
Did you buy it or use promo code? If bought, pls request a refund. Very sorry.
iPad version is being baked and should be submitted next week.
Likes: techdojo
Likes: phongtt
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
awesome
Likes: phongtt
The first Code I would have picked up would have been the last one so that other new users could pick up the ones from the top and not feel as if the codes were already used. The next pick would be the one in the middle, to see if the codes were taken or not (taken by evs) then the one above it, just funny to see that I got that one (RXKEKEKH6JA9)
Likes: phongtt
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Although what you describe sounds more like binary space partition
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
http://itunes.apple.com/app/evolush-evolution-journey/id531639382