I particularly like the use of the REMOVED_FROM_STAGE event to clean up the enter frame listener - that's a neat hack. Again thanks for sharing.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Yeah, I liked that too, that is actually how I ended up fixing a good portion of my last memory leak issue. Helps let my objects intelligently free their memory when removed--and of course fixing my really bad use of local commands heh
Comments
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Make sure that your image dimension is 2^n
I just realize that "zaniar" is my (very) old github username. So I change my github username from "ezaniar" to "zaniar" for consistency reason. Please change your local repository to point to https://github.com/zaniar/gideros_seamlesspattern instead of https://github.com/ezaniar/gideros_seamlesspattern
* The first post of this discussion has been corrected