Hi All,
I am an iOS Developer and totally new to Gideros Studio. I just went through its documentation and got to know that we use Lua programming (scripting) language to create games. Once the game is developed we can export the project in XCode.
I just want to know that can we use Objective C language and its frameworks in Gideros Studio so that i utilise my Objective C experience without using Lua Language.
All answers will be appreciated.
Thanks.
Comments
Gideros is aimed at people who can (or are willing to learn to) program in Lua and use that to write apps - the Gideros dev team recognise that they can't provide all the functionality that everyone requires so they allow people to write native extensions (or plugin's) to the engine.
These plugin's can be written in the language of your choice but allow you to access native device features (or just the raw power of the device if required for "heavy lifting") - currently it's not possible to integrate any graphics directly within the Gideros display hierarchy (although it is possible to render extra items on top of the Gideros display).
Hope this answers your question.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Gideros is basically a general purpose "retained mode" OpenGL engine that exposes it's functionality through the lua scripting language.
If you want to write games in Objective-C then your best choice is either Cocos2D or Sparrow.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
But you may like Gideros and Lua after trying, they're pretty easy and quick to learn.
You can still harness your Objective-C skill & knowledge for writing Gideros plugins
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
To be honest - I just love prototyping game ideas most of which will probably never see the light of day, a lot of which I used to use GameMaker for, Gideros is certainly starting to take over in this area.
I believe we (as a community) actually need a good set of tools (like the ones built in to GameMaker) to aid and speed up devlopment.
@GregBUG's animator tool is I think a great start, as is Tiled (for maps) however what would be really great would be if the IDE had plugin support so that people could write the path layout, room layout, timeline editors all of which would be able to generate the appropriate lua code
Likes: gorkem
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill