WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@phongtt - No worries I'll just download it when it's released - the game is looking really good, I love the mix of puzzler and platformer - reminds me a bit of scribblenauts.
I love the animation of the Guava7 logo at the start - did you code that or was it added as part of the movie?
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@phongtt if you want to use an analytics package in your game, just try Countly (http://count.ly). If you wish, I can open up a beta account for you for Cerberus.
Thanks @gorkem But you're late :-| The game was submitted last week and it uses Flurry. I will have a look at Countly later to see if it fits our needs.
Hi @phongtt how is that game doing in the appStore? I see that you got good ratings, you went the freemium way so the barrier to try your game is low, and your graphics are nice. I am wondering how such a game is doing, is that enough to have a profitable product or not?
Thanks everyone. Short answer: still not profitable yet.
Long answer: - This model is more like "try & buy" rather than real "freemium" (buying coins to upgrade items, etc) - Downloads are obviously much better than our paid games, though still not good enough - Revenue on Apple store is not profitable yet, but I have revenue for this game as well as all my other games coming from other kind of biz that I can conclude a little profit (though not very much - A few dollars on Admob - So far: . Nearly 20% of user purchased full upgrade . Of those 20%, only 12% successully purchased, the rest used IAP cracker programs which we could detect and didn't allow transaction
Next week I'll have some changes for the game, may include: first chapter completely FREE; Free user can unlock more levels by sharing on Facebook, etc. We'll see how it will go.
@phongtt Thank you very much for sharing, that was interesting. I'm looking forward to seeing the changes and how it will impact your sales. I wish the best for this game.
@ar2rsawseen We just follow Apple guidelines: use a server, validating receipt. Afaik many game developers are... lazy or they have some reason not to do this, they just make a transaction directly with Apple server, this way is hacked easily by programs such as IAP Cracker, IAP Free.
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http://www.nightspade.com
We use TileEditor for levels and UI design.
There's no box2d in this project.
https://sites.google.com/site/xraystudiogame
Likes: phongtt
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I really want to gift you a promo code but afaik iOS In-App Purchase doesn't allow it
I love the animation of the Guava7 logo at the start - did you code that or was it added as part of the movie?
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Beware! @ar2rsawseen almost passed your top poster rank!
But you're late :-|
The game was submitted last week and it uses Flurry.
I will have a look at Countly later to see if it fits our needs.
Thanks anyway!
I see that you got good ratings, you went the freemium way so the barrier to try your game is low, and your graphics are nice.
I am wondering how such a game is doing, is that enough to have a profitable product or not?
Short answer: still not profitable yet.
Long answer:
- This model is more like "try & buy" rather than real "freemium" (buying coins to upgrade items, etc)
- Downloads are obviously much better than our paid games, though still not good enough
- Revenue on Apple store is not profitable yet, but I have revenue for this game as well as all my other games coming from other kind of biz that I can conclude a little profit (though not very much
- A few dollars on Admob
- So far:
. Nearly 20% of user purchased full upgrade
. Of those 20%, only 12% successully purchased, the rest used IAP cracker programs which we could detect and didn't allow transaction
Next week I'll have some changes for the game, may include: first chapter completely FREE; Free user can unlock more levels by sharing on Facebook, etc.
We'll see how it will go.
BTW, how do you detect crackers?
Thank you very much for sharing, that was interesting.
I'm looking forward to seeing the changes and how it will impact your sales.
I wish the best for this game.
Likes: hgvyas123
https://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/APIOverview/OverviewoftheStoreKitAPI.html
https://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/VerifyingStoreReceipts/VerifyingStoreReceipts.html
http://www.phpriot.com/articles/verifying-app-store-receipts-php-curl