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Likes: fxone, Tom2012
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These 3rd party bitmap font creators support BMFont format (most probably you've already heard of them):
http://www.angelcode.com/products/bmfont/ (free, windows)
http://glyphdesigner.71squared.com/ (commercial, mac os x)
http://www.n4te.com/hiero/hiero.jnlp (free, java, multiplatform)
http://slick.cokeandcode.com/demos/hiero.jnlp (free, java, multiplatform)
Gideros doesn't natively support BMFont format (but we plan to) but we've developed a easy to use library to use BMFonts within Gideros:
https://github.com/gideros/BMFont
The format of font text file is:
character code
x y
width height
advancex advancey (multiple of 64)
But I don't recommend to dig into this format because we're planning to move to BMFont's format without breaking backward compatibility.
.fnt - Cocos2D
.fnt - Sparrow XML
.txt - EZGui
Is Kerning info supported?
@Stoffe told that using the output of Glyphdesigner in Font class locks the player.
If you're using BMFont and still the player is freezing, can you email me the exported font?