Hello,
I was trying to debug a new version of one of my apps as an Android application. I wasn't having much trouble, except I kept getting a strange crash whenever loading specific scene. Not being able to find the issue, I realized I had only been exporting the assets of my application to eclipse, and so I did a "full export" (for a lack of a better term), as I assumed my app required plugins that were not present in the eclipse workspace.
I'm now working in eclipse, and I cannot seem to run the application at all. There are several errors in the source code that were not there before. I've included a screenshot to highlight them.
WHat am I missing here? Since the new version of Gideros Studio was released has there been a change to what one must do to export to eclipse and run apps as android applications?
Comments
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Example:
public void onStop()
{
audioDevice.stop();
JavaNativeBridge.onStop();
super.onStop();
}
is now:
public void onStop()
{
GiderosApplication.getInstance().onStop();
super.onStop();
}
Does anyone have any insight as to what this change was, and perhaps why the code isn't working?
In the above example the error is "GiderosApplication cannot be resolved"
Thanks.