There seems to be a minor problem with the text input dialogue class when running on an iOS system.
I have a dialogue I use to prompt the users to log in to a service, or to create a new profile on said service. This requires 3 buttons (Cancel, next, or create new). On Android or the desktop player this is not an issue, however on iOS the prompt appears squished together. The buttons appear in a single column rather than a row, and so there is not enough room on the screen for all of the information and the keyboard.
I could redesign my login interface, but I would rather not have to. Is this normal? Is there any way to have the prompt appear on screen without the keyboard automatically popping up and causing havoc?
Comments
if you are going to release just for the iOS versions, then it is a better option to use Wax with Gideros. That way you will get all of the native UIKit and keyboard all working in perfect harmony.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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You can see a similar problem here (Too Many Buttons section): http://mobile.tutsplus.com/tutorials/iphone/ios-5-sdk-uialertview-text-input-and-validation/