Hi @Tom2012, nice graphics and music - congratulations on the release. Just a few things:
1. The credits button leads to the help screen. 2. The controls seems a little lethargic? It just feels a little frustrating to control the monster. 3. It crashes every time my time runs out (iPhone 4S)
Congrats - it's always a buzz to see your first game released and on the shelves.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@Tom2012, not too bad. Gideros will output an Android project easily (you can set scaling modes easily to deal with different resolutions). Then you need to install the Android SDK to compile an APK file for Android. For submission you need to sign this using a keystore. You will need to install Android SDK, Java SDK 6.0, Eclipse and an Android plugin for Eclipse. Set aside at least a day to install all this stuff and get it working. Write back if you get stuck!
Also, you need at least one Android device to test on! Android SDK comes with Android Virtual Devices (AVD) but they run too slowly to be any use in testing your game. (Google should fix this, in the meantime most devs seem to ignore AVDs and test on real devices)
I found this thread to be very helpful (see what gregBug says):
@Tom2012 have to agree with @OZApps, it should be pretty much a quick straightforward step to make it work on Android as well--unless you are using some of the iOS specific libraries.
If you have done Android releases before it's pretty easy, but you do have to download a few pieces to get your Droid Development Environment up and running at first if you haven't, after that it's basically export from Gideros Sign and Build the APK. Takes about 10 minutes.
(And android only costs $25.00 ONE TIME Fee to Develop for them to boot, but that being said their App Sales are way weaker then iOS and you tend to make money through either in-app or ads)
Let me know if you need any help getting going with it. More Markets is always a good thing!
Comments
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
1. The credits button leads to the help screen.
2. The controls seems a little lethargic? It just feels a little frustrating to control the monster.
3. It crashes every time my time runs out (iPhone 4S)
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
wow !!! congrats!!! look nice!!!
as soon as i go home i'll try!
www.tntengine.com
Special thanks to you! It uses your TNT Animator and your particle engine (on the volcano smoke, blood FX and things smashing).
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
ok. Tested on my ipad 1^gen
the game run very smooth.
i really like gameplay and gfx.
but i had 2 crash
when i ate a kind of meteor, game simply quit!
and credits button and help button show the same page.
www.tntengine.com
Thanks for that - had missed that completely. Fixed those problems and am now uploading a new version.
Thanks!
But!!! I would at least fix the spelling and change Andriod to Android on the FireCroc Website )
Michael
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Would love to do an Android release of the game. Has anyone done both? How much work is involved to get an iOS game ready for Android?
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I found this thread to be very helpful (see what gregBug says):
http://www.giderosmobile.com/forum/discussion/comment/10026#Comment_10026
Good luck
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
hey tom...
i'm sorry to say
but during gameplay (on ipad 1)
the game some time crash and exit.
(even with last update)
www.tntengine.com
Got it nailed but sadly another week until Apple will approve.
Thanks all for the kind words and advice on Android. Will certainly look into that.
If you have done Android releases before it's pretty easy, but you do have to download a few pieces to get your Droid Development Environment up and running at first if you haven't, after that it's basically export from Gideros Sign and Build the APK. Takes about 10 minutes.
(And android only costs $25.00 ONE TIME Fee to Develop for them to boot, but that being said their App Sales are way weaker then iOS and you tend to make money through either in-app or ads)
Let me know if you need any help getting going with it. More Markets is always a good thing!
Would like to get an Android device to test on myself.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive