Here source code of my first app created using Gideros Mobile:
https://www.box.com/s/bt76jl092zx6yzgurivtYou can get the iPad version here: bit.ly/Uza6aN (it's in Indonesian language)
It's still far from perfect
I got many problems when tried to deploy to android device. Here my problems:
- Scene transition is not smooth
- The background and sprites sometimes goes blank / black.
- How to close the app using the back button? sorry for noob question
- On eclipse, its show so many messages like this: called unimplemented openGL ES api
Please take a look at the code and help me to fix the problems..
Comments
Likes: marbolec
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
In your sceneController:init function, add the line
Likes: marbolec
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
On iOS, I'm not using texture packer and all image/sprite show properly. I tried re-create the code for Android and using texture packer. Works properly on gideros player, but on android device an emulator, some images just show black square
It all will work on device if it works in Gideros player
Likes: marbolec
Dislikes: anneMurielle
One suggestion though, you should use wav files for sounds and not mp3, because in this case mp3 will consume more cpu usage and will not be as effective as wav could be. Mp3 maybe used for long continues sounds as background music
And I also did not see the need for box2d. Maybe I missed something?
Do you want me to post a video on how your app runs on my phone?
Likes: marbolec
Thanks alot for your advice @ar2rsawseen you are the best.
Dislikes: simran