As far as I'm aware yes. You can even make them so you source is hidden so you can sell them.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@Snooks, that's not a plugin mate, it's a Lua file
I was under the impression that a native plugin was created in c++ and had Lua bindings made and so on and so forth. It is this process that seems to have no clear easy to follow tutorial.. and there really needs to be one.
A more minimal plugin example than the one included with Gideros could be good. I might make one. You can have a look at the Bump source code and the instructions for building Gideros (and plugins) from source here...
Yeah, the fact is that native cross platform development with as many targets as something like Gideros has is not super straightforward to set up, and this is one of the major reasons that Lua, Python, C# etc are so popular. But when you get the build environment set up via those instructions you can build your plugin for all targets (well, not Apple ones on Windows or vice versa).
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https://deluxepixel.com
Likes: simwhi
I have 2 animations,
1. the hero goes
2. the hero stands
I need the hero to change the pose of the animation1 into the pose of animation 2
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
http://it.esotericsoftware.com/spine-using-runtimes/#Mixing-animations
Likes: oleg
Yes, here's one that shows the format... you put User Plugins in:
C:\Users\USERNAME\AppData\Local\Gideros\UserPlugins
(this is the directory that opens up with the User Plugins button on the plugin picker dialogue in Gideros Studio)
Unzip the file to that location, then add it to your project, then use it with:
I was under the impression that a native plugin was created in c++ and had Lua bindings made and so on and so forth. It is this process that seems to have no clear easy to follow tutorial.. and there really needs to be one.
https://github.com/gideros/gideros/wiki/Building-from-source
Likes: antix