Hello.
Searched forum for "Render to Texture", found few topic dated september and november 2012 about that.
But gideros still dont have that feature.
I made application with alot of texts. And i noticed small fps drop.
Is there solution how i can speed up alot of text rendering&
And when render to texture feature will be completed?
Thanks
Comments
You could speed up your text rendering by using meshes instead of sprites. It would mean you have to write your own TextField / TextArea implementation to use meshes but it should be a lot faster than past implementations (unless of course the current implementation uses meshes in which case ignore this paragraph).
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
We can agree on a reasonable amount i guess
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive