We are lacking writers. To be honest, everyone did their job quite well, but there're 1-2 chapters still to be written. If anyone can contribute, I'd be very glad to help.
Hi guys, I'm no lua expert but as i was looking at some code, something seemed a bit... different. In section 5.11.5, the code in which you save pairs of coordinates as a table of two in a larger table and then draw a polygon
local path = { {100,100}, {200,100}, {200,200}, {100,200} } ... for i,p in path do shape:lineTo(p[1], p[2]) -- lineTo used for all points
i tried to test this bit of code t but it didnt work (substituting shape:LineTo to something like function a(x, y) return x+y end and printing the entire expression - print(a(p[1], p[2])). It actually did work when replacing "path" with "pairs(path)".
So, is this a typo/error or the lineTo code really works as intended?
Thanks and hello to everyone, since this is my first post here
Congrats on the PHD - I've got a friend who's just completed one so I know the time and effort that an endeavour like that takes.
If you don't mind me asking - what was your thesis on? and will it get published online?
Well done.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Thanks, my thesis is about to generate a metric model which tries to calculate the usability readiness of online communities. I'll let you know when it's online, if interested? :-)
So as an example we have this forum that was ready to be useful right from the beginning (thanks to all the informative posts that is )
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
1. Nathan made some modifications to Classes section with following changes:
* Changed gideros.class to Core.class * Updated text to reflect that it's possible to inherit from user classes * Added subsection 4.2.1 (inheriting from classes with constructor arguments) * Added subsection 4.2.2 (adding explicit dependencies for inherited classes) * Added subsection 4.2.3 (accessing overridden functions)
Atilim is having a look at those upon his request in case there are anything missing.
2. Michael Hartlef has provided many updates to Chapter 2, including project pane, output pane, ide pane, installing the player and more.
Currently we are 93 pages long, and there are chapters to be written. If you have some time, your support is greatly appreciated! :-)
Hello, I just read through what you have of the book. It really clears up some aspects of GM for me. However, some stuff is obsolete and other parts have some grammatical errors, but I'll go through it and mark it up and LMK where they are. Many of the sections that are left are fairly easy and I would love to do them if I can have permission. Loving it! Thanks! :-bd
Thanks, my thesis is about to generate a metric model which tries to calculate the usability readiness of online communities. I'll let you know when it's online, if interested? :-)
@gorkem - Whoops... Duh... It's on Google Docs. I'm under 13, so I'm not legally allowed to have an account, but this thursday, when I turn 13, I'll ask my parents if I can get an account. If they say no, is there any chance that I could send you the additions by email, or is that too much work? I don't want to cause more work for you. Thanks!
No news on this since 2012 - it really needs people to fill in the blanks.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I was so interesting reading the comments on the first page.. Had hopes to find the book link on the second page but uh.. This book has to be finished!
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Comments
(red is 0xFF0000, blue is 0x0000FF, green = 0x0000FF, white = 0xFFFFFF, etc.)
The green is wrong.
My apps: http://www.yummyyellow.com
FYI, current status of the book is here: http://giderosmobile.com/DevCenter/index.php/Ultimate_Guide_to_Gideros_Studio
I'm no lua expert but as i was looking at some code, something seemed a bit... different.
In section 5.11.5, the code in which you save pairs of coordinates as a table of two in a larger table and then draw a polygon
local path = { {100,100}, {200,100}, {200,200}, {100,200} }
...
for i,p in path do
shape:lineTo(p[1], p[2]) -- lineTo used for all points
i tried to test this bit of code t but it didnt work (substituting shape:LineTo to something like function a(x, y) return x+y end and printing the entire expression - print(a(p[1], p[2])). It actually did work when replacing "path" with "pairs(path)".
So, is this a typo/error or the lineTo code really works as intended?
Thanks and hello to everyone, since this is my first post here
If you don't mind me asking - what was your thesis on? and will it get published online?
Well done.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
http://giderosmobile.com/DevCenter/index.php/Ultimate_Guide_to_Gideros_Studio
3 chapters to go.
@All Your help here is greatly appreciated.
Latest updates to the book:
1. Nathan made some modifications to Classes section with following changes:
* Changed gideros.class to Core.class
* Updated text to reflect that it's possible to inherit from user classes
* Added subsection 4.2.1 (inheriting from classes with constructor arguments)
* Added subsection 4.2.2 (adding explicit dependencies for inherited classes)
* Added subsection 4.2.3 (accessing overridden functions)
Atilim is having a look at those upon his request in case there are anything missing.
2. Michael Hartlef has provided many updates to Chapter 2, including project pane, output pane, ide pane, installing the player and more.
Currently we are 93 pages long, and there are chapters to be written. If you have some time, your support is greatly appreciated! :-)
Link to the project:
http://giderosmobile.com/DevCenter/index.php/Ultimate_Guide_to_Gideros_Studio
Thank you!
I just read through what you have of the book. It really clears up some aspects of GM for me. However, some stuff is obsolete and other parts have some grammatical errors, but I'll go through it and mark it up and LMK where they are. Many of the sections that are left are fairly easy and I would love to do them if I can have permission. Loving it!
Thanks! :-bd
Many thanks!
:P
Thanks!
PS: Your signature looks interesting! :-)
Thank you
can u see the links at top in yellow line it is not finished yet but enough to get started
Edit: False alarm
https://deluxepixel.com
Back in the days, we had to use Google Docs which I think is not available to edit these anymore, or?
Likes: SinisterSoft
Likes: SinisterSoft
Likes: SinisterSoft
Maybe they could be copied to some kind of Wikimedia site that could be used by everyone to edit and add stuff to?
Likes: simwhi
https://deluxepixel.com