Hello @albert988, is there anything more in error message, can you copy paste the full stack trace/log you have? Any other info you have, error repeat scenario, video, etc
Most probably there is an error in Lua or somewhere before leading to the error on DrawFrame
@ar2rsawseen: I have had the same type of report from Flurry. Unfortunately, Flurry only gives the 3 lines of stack trace and no other information. These errors are intermittent and I have never seen them occur myself, only in the Flurry error reports.
04/07/13 09:22:13 +0100 (2)
class java.lang.NullPointerException Msg: com.giderosmobile.android.HappyCatzLiteActivity.onTouch:159 android.view.View.dispatchTouchEvent:3934 android.view.ViewGroup.dispatchTouchEvent:869 android.view.ViewGroup.dispatchTouchEvent:869 android.view.ViewGroup.dispatchTouchEvent:869 com.android.int
12/15/12 07:21:08 +0000 (2)
class java.lang.NullPointerException Msg: com.giderosmobile.android.GiderosRenderer.onDrawFrame:220 android.opengl.GLSurfaceView$GLThread.guardedRun:1468 android.opengl.GLSurfaceView$GLThread.run:1222
12/10/12 13:17:45 +0000 (2)
class java.lang.NullPointerException Msg: com.giderosmobile.android.HappyCatzLiteActivity.onTouch:159 android.view.View.dispatchTouchEvent:3881 android.view.ViewGroup.dispatchTouchEvent:869 android.view.ViewGroup.dispatchTouchEvent:869 android.view.ViewGroup.dispatchTouchEvent:869 com.android.int
As you can see these are not very informative (or for that matter very helpful other than letting you know there is some kind of problem).
Well if the percentage of errors is quite low, I guess thats nothing to worry about, but well yes, with the provided information, there is nothing to determine more or at least have a guess on what went wrong.
@albert yes it is already done and most probably will be available with the next version. Still I think error is not flurry related, flurry just gets the report.
I'm 100% confident as @ar2rsawseen it's not Flurry that's causing the errors. I think that it would be more helpful to have known what version of Android were running when the errors happened.
hello @albert988 I have some problem after first touch at the beginning of game (Lite version 1.0.1). "Lost! Tap to play again!" occurs again and over again. It's looped. The game boy even has not moved.. Tested on Froyo, arvmv-6, alcatel ot-908 (t-mobile move)
Comments
is there anything more in error message, can you copy paste the full stack trace/log you have?
Any other info you have, error repeat scenario, video, etc
Most probably there is an error in Lua or somewhere before leading to the error on DrawFrame
that's all I got in flurry
may be it's in Lua but I don't implement flurry in Lua
Games: Android
But your app is Gideros, thus it has lua code also, doesn't it?
Msg: com.giderosmobile.android.HappyCatzLiteActivity.onTouch:159 android.view.View.dispatchTouchEvent:3934 android.view.ViewGroup.dispatchTouchEvent:869 android.view.ViewGroup.dispatchTouchEvent:869 android.view.ViewGroup.dispatchTouchEvent:869 com.android.int
Msg: com.giderosmobile.android.GiderosRenderer.onDrawFrame:220 android.opengl.GLSurfaceView$GLThread.guardedRun:1468 android.opengl.GLSurfaceView$GLThread.run:1222
Msg: com.giderosmobile.android.HappyCatzLiteActivity.onTouch:159 android.view.View.dispatchTouchEvent:3881 android.view.ViewGroup.dispatchTouchEvent:869 android.view.ViewGroup.dispatchTouchEvent:869 android.view.ViewGroup.dispatchTouchEvent:869 com.android.int
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
hope Gideros can add Flurry in Lua code and supported Android
Games: Android
Maybe we should use something like android-remote-stacktrace. Or as @atilim suggested in January Please integrate Crittercism (or any other alternative)
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
I found another error for Gideros, it's a Runtime Error this time, please check it out.
Games: Android
an audio error
Games: Android
https://play.google.com/store/apps/developer?id=My+name+is+Originality
I knew this bug and fixed it now, thanks
But I think the null pointer error is not relative to this bug.
Games: Android