Hello, I would like to show you the game I've been working on for over the last 8 months (School got in the way). I must say it hasn't been easy, but gideros community and it's awesome framework has made it a thousand times easier than it should actually be. And I want to thank you all.
You've been the best!
Here's the video of the demonstration. In this particular case, since I was testing the Power Ups and Perks, i stablished they're probability of appereance a little bit higher than they sould actually be. So the gameplay might differ from the original vertion, but it's a good video to show how the game is going to be.
Please leave comments to know if you like it or not (and why if not, I love constructive criticism).
And thanks in advance! And thank you to all of you, I wouldn't have make it without you guys.
Comments
Looks like an interesting game idea. How do you know where the leaks are springing up from, or do you just scroll the screen until you see them?
Likes: Ozkar619
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Likes: Ozkar619
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@Techdojo of course, Here it is. It is actually a messy vertion, since I programmed that about 5 months ago (When i was kinda new to lua). My next task is to re-design it, and make a simple lightweight particles library that works pretty much like GTween. But i'll be working on that later. As soon as I finish it you will be the first to know.
Explaining the particles engine I attached: This creates a simple particle, i call it from it's parrent, for instance, in the parent i hold a sprite with the name ParticlesContainer, and everytime I want to add a particle, i just create a new particle saying it's type, and then I add it to the container. Then i Have an onEnterFrame that keeps updating the particles of the container, and deleting those who's expiration time has come.
Likes: Ozkar619
Likes: Ozkar619