@jdbc you can pass anything you want in Android, it won't use it does not even get passed to Java in Android case. HeyZap uses package name like "com.giderosmobile.myapp" to identify the game
I was thinking about using HeyZap as a leaderboard system in my game on the Ouya. Does anyone know if Ouya are ok with this? Is it against their 'rules' ?
Edit:
The HeyZap system works perfectly fine on Android, but because you can't install the actual HeyZap system on Ouya it won't work properly on that.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Play services has a similar problem (no play services!).
Not tried RankMost, no-one I know uses it.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Using HeyZap and I've noticed I'm not receiving the events. I'm using the very latest heyzap include. Is the same thing happening for anyone else?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Funny thing, but i can't integrate heyzap now. I tried few times, but always get a "Fatal signal 11 (SIGSEGV) at 0xdeadd00d (code=1)" Curious why it happens. I found that smbdy has same problem with facebook plugin and he just forgot to add externalclasses. But i'm pretty sure that i added it.
It has another one message about heyzap in logcat before: "E/heyzap-sdk-ads(1301): About to prefetch." But i can't find information about this.
Just tested, it works with new HeyZap SDK, but luckily I seemed to hit the same error. In my case the problem was due to a mix of old template and new libgideros.so or gideros.jar. Doing clean reexport and plugin install seemed to fix everything and it worked as expected
yes, I created a second test app using your demo code to see if events worked on that - they don't seem to work any more.
The other person (Pierre Courault) must have somehow called his test the same id - which is pretty odd.
edit: Just re-read your message and saw you had to do a clean re-export and plugin install. Will try that tomorrow.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft no it was more meant to @unlying If you mean Ad events I don't seem to get them too. Hmm did it happen after upgrading SDK? I'll contact @jake_heyzap to see if there were any changes that could cause that
That's good - at least it's not just happening to me.
HeyZap also have two types of interstitial ads - social and normal - how would we pick the social version?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft thats interesting, there is nothing about social ads in docs, where did you find it?
And do you know if events stop appearing after SDK upgrade or on their own? Also is it Android only or same happens on IOS too (don't have a Mac right now to test it)?
Scroll down, it's near the bottom, and you should see a list of the ad types.
Don't know about IOS, but I'm sure they worked on Android before the SDK update, might be wrong though.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Ok about social ads, here is the text: You only have to do showAds and we pitch the best Ad behind the scenes. So you should be seeing both fullscreen and social Ads based on which ones perform better per advertiser.
And we are now trying to figure out what happens with events
Trying to get an Android build of my app working with HeyZap but I'm getting some issues in GHeyzap.java.
1) Line 11: import com.heyzap.sdk.ads.BannerOverlay; Error : "The import com.heyzap.sdk.ads.BannerOverlay cannot be resolved"
2) Line 16: public class GHeyzap implements OnAdDisplayListener{ Error : "The type GHeyzap must implement the inherited abstract method OnAdDisplayListener.onClick(String)"
3) Some BannerOverlay cannot be resolved errors (Presumably from failed import)
4) Bottom 6 methods have errors: "The method onShow() of type GHeyzap must override or implement a supertype method" (Obviously it has the appropriate name for each method and not onShow each time)
HeyZap plugin works great on iOS. Installation was similar, although easier than Android Facebook plugin. Using HeyZap 5.6.3 Not sure where I could be going wrong.
Updated both labs and github repo But if you are using Heyzap Ads please test thoroughly, also I don't seem to experience problems with new SDK, there were huge problems before, as for example, crashes when installing other apps on device.
Comments
I have Gideros Android Player with Heyzap integrated here:
https://github.com/jdbc2012/GiderosAndroidPlayer
Likes: ar2rsawseen, unlying
When use heyzap:init(true, appId), exactly what appId must I type for Android game.
Testing on Gideros Android Player show me the message "Game not found" (using given name in HeyZap dashboard and also package name).
HeyZap uses package name like "com.giderosmobile.myapp" to identify the game
May be an option for me will be to create one testing game in HeyZap for Gideros Android Player.
Thanks.
I think this is a good option for testing purposes.
Likes: ar2rsawseen
I'm try to launch the Heyzap sample , i m make alls steps i have found in tutorial (github).
But when i Run the project , the console return this :
[2013-07-16 22:18:48 - Heyzap] Android Launch!
[2013-07-16 22:18:48 - Heyzap] adb is running normally.
[2013-07-16 22:18:48 - Heyzap] Could not find Heyzap.apk!
LogCat : nothing
If someone can help , your welcome ^^ .
I'm a Qbasic prog ... i try lot of , lot of thing !!! but I admit my defeat !!
Thank for all , for gideros !!
By
Just uncommented this line : #android.library=true
in project prop !!
it s run , go spleep now.
Thank for all !
Edit:
The HeyZap system works perfectly fine on Android, but because you can't install the actual HeyZap system on Ouya it won't work properly on that.
https://deluxepixel.com
Not tried RankMost, no-one I know uses it.
https://deluxepixel.com
https://deluxepixel.com
"Fatal signal 11 (SIGSEGV) at 0xdeadd00d (code=1)"
Curious why it happens. I found that smbdy has same problem with facebook plugin and he just forgot to add externalclasses. But i'm pretty sure that i added it.
It has another one message about heyzap in logcat before:
"E/heyzap-sdk-ads(1301): About to prefetch."
But i can't find information about this.
https://github.com/jdbc2012/GiderosAndroidPlayer
http://www.heyzap.com/game/gideros-test
And even this text:
Pierre Courault has defeated you in Gideros Test and is now The Boss!
yes, I created a second test app using your demo code to see if events worked on that - they don't seem to work any more.
The other person (Pierre Courault) must have somehow called his test the same id - which is pretty odd.
edit: Just re-read your message and saw you had to do a clean re-export and plugin install. Will try that tomorrow.
https://deluxepixel.com
If you mean Ad events I don't seem to get them too. Hmm did it happen after upgrading SDK?
I'll contact @jake_heyzap to see if there were any changes that could cause that
HeyZap also have two types of interstitial ads - social and normal - how would we pick the social version?
https://deluxepixel.com
And do you know if events stop appearing after SDK upgrade or on their own?
Also is it Android only or same happens on IOS too (don't have a Mac right now to test it)?
Scroll down, it's near the bottom, and you should see a list of the ad types.
Don't know about IOS, but I'm sure they worked on Android before the SDK update, might be wrong though.
https://deluxepixel.com
https://deluxepixel.com
You only have to do showAds and we pitch the best Ad behind the scenes. So you should be seeing both fullscreen and social Ads based on which ones perform better per advertiser.
And we are now trying to figure out what happens with events
Likes: SinisterSoft
1) Line 11: import com.heyzap.sdk.ads.BannerOverlay; Error : "The import com.heyzap.sdk.ads.BannerOverlay cannot be resolved"
2) Line 16: public class GHeyzap implements OnAdDisplayListener{ Error : "The type GHeyzap must implement the inherited abstract method OnAdDisplayListener.onClick(String)"
3) Some BannerOverlay cannot be resolved errors (Presumably from failed import)
4) Bottom 6 methods have errors: "The method onShow() of type GHeyzap must override or implement a supertype method" (Obviously it has the appropriate name for each method and not onShow each time)
HeyZap plugin works great on iOS. Installation was similar, although easier than Android Facebook plugin. Using HeyZap 5.6.3 Not sure where I could be going wrong.
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova
But if you are using Heyzap Ads please test thoroughly, also I don't seem to experience problems with new SDK, there were huge problems before, as for example, crashes when installing other apps on device.
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova