We've just finished our hand-illustrated kids Math app that was made entirely with Gideros - called The Math Machine. It's bi-lingual (English and Spanish) with voice overs and counting, aimed at kids 4 - 10. We're a New Zealand couple so of course we also have a version which is English and Te Reo (Maori).
Of course, because we chose Gideros, it's available on iOS and Android (tablets only really because of the form factor).
App Store:
https://itunes.apple.com/us/app/math-machine-with-spanish/id702766894?ls=1&mt=8Google Play:
https://play.google.com/store/apps/details?id=com.gingerbreadkids.mathmachinespanishWe'll have a free period in the next month so you can hold off until then if you want to -
@Atlim and
@ar2rawseen, if you want a copy, contact me and I can get you a promo code - only right since you've created this wonderful framework!
It was such a great experience working with Gideros and we've got a great class library we can use now to build our following titles (we're half way through the next two).
We've worked with a Illustrator and sound engineer to bring it all together and Gideros allowed us to iterate in realtime with them present to smooth the rough edges out and try things... try doing that in XCode!
The website is below if you want to check out our ugly mugs (that's New Zealand English for faces!)
http://www.gingerbreadkids.comBring on Gideros 2.0 and shaders
Mike
Comments
From the screenshots I can't understand is it Spanish only or also English language?
@vitalitymobile - thanks Gideros made it much easier!
Btw, i wonder why Apple just write available language as just
"Language: English".
Might be something with XCode settings.
Also, why not add another Localization App desc on Spanish (at itunesconnect)?
So this link:
https://itunes.apple.com/es/app/math-machine-with-spanish/id702766894?ls=1&mt=8
would have something like Spanish information on top, or just spanish.
User with device set at Spanish would also get to the store in that App desc.
(But to add it on itunes, you need to do an update)
And in Gideros, we can do something like application:getLanguage() or application:getLocale() to detect whether user use "en" or "es", and display the language accordingly when user firstly open the game, but can be set later.
@tkhnoman - awesome ideas, thanks for the input, I'll definitely look into doing these things now